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| | #1 (permalink) |
| Vertex ![]() Join Date: Feb 2007
Posts: 8
| Modeling a Bottle Cap
For what it's worth .... there are other ways to do this, and I am a raw newbie ... but this is how I created a bottle cap for one of my renders. I started with a cylinder, with two rows of facets on the side. I deleted the bottom face. Then I selected the top edge and chamfered that to give it a curve. Then, I selected the edges inbetween the two rows of facets on the sides, and chamfered them. Then ... on to part 2 |
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| | #2 (permalink) |
| Vertex ![]() Join Date: Feb 2007
Posts: 8
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Now, this was the first spot I needed to take a step that might be easier to do some other way .... but, I tesselated the area just above the chamfered side sections because the chamfering process left me with an open triangle that I wanted closed. Then, I selected the facets that I had created by chamfering (but not the triangular bit), and I extruded that out some. Then, I welded the top of that extrusion back into the base of the triangle. Then on to part 3 |
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| | #3 (permalink) |
| Vertex ![]() Join Date: Feb 2007
Posts: 8
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As soon as I finished the welding, I selected all of the lower facets between the extruded sections. Then I extruded them back and narrowed the back face. That gave me the essential geometry which I then smoothed x 2 for the final bottle cap. Which, when mapped looks like the last image. |
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| | #4 (permalink) |
| Always learning new stuff ![]() |
Thank you for your tutorial !
__________________ Polyloop owner & Administrator - no support by PM or email. Polysculpt [EN/FR] - my personal blog about my 3D work Polyloop [EN/FR] - Meuuh [FR +16 ans] - Lecaramel.fr [FR - Hélico RC] - Pixologic [JOB] - Le ZBlog [JOB] Follow me on Twitter! |
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| | #6 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 749
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Thanks for the tutorial.
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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