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Old 26th November 2007, 02:06   #21 (permalink)
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..It's a de-crapifier - freeware....in the words of the author, it gets rid of "crapware" that comes with new PC's.
Great!! Funny as a hoot!!
Thanks!
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Old 26th November 2007, 02:14   #22 (permalink)
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1) yes (6.0.3 is better)
2) yes
3) no, they are pure 32-bit apps
4) never install XP Pro 64 to the same partition as XP 32 (I heard Vista had no such problems, but I can not state this for sure, because I still have not tested Vista)
5) as I said before, I'm not sure XP 64 will utilize quad-core CPU (Vista definetely will)
Thanks... I will do some research to find out about XP64 and quad-core.
If it checks out, I will likely just go to that... wasn't thinking of doing both on same system (like dual-boot 32 and 64) but thanks for the heads-up.
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Old 26th November 2007, 05:56   #23 (permalink)
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My poor opinion is that software is not following hardware progress. Only a few games can benefit and rendering programs from multi-core processors. I wait to see a benchmark test between 32 and 64 bit versions of 3d Max 2008.
The results of my personal benchmarks on Shade 8.5 were exactly 2X on path tracing (that's the difference between 32 & 64). And the difference between 1 and N cores could be measured easily by switching the number of threads. Welcome to XXI century.

Nate, I see. Ok.
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Old 26th November 2007, 06:49   #24 (permalink)
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Haven't turned up anything (that I can make sense of) regarding windows 64xp pro and quad-core, but it appears that it will support whatever is in one socket.... if that is a quad-core processor, I assume that means it is supported. (I suppose)??

I think I should stick to a can opener, and do my art with a ticonderoga 2B and pink pearl
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Old 26th November 2007, 07:15   #25 (permalink)
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Nate,

On Nvidia card and Building a dream Machine..

I went with an Nvidia 8800 GTS 640mb Card. Not cheap but works really nice. There is a Nvidia GT that is less and can keep up pretty good.

On the board that you purchase, make sure the Bios and chipset will upgrade to processor you are looking to get or move to in keeping that dream machine alive.

I have a Tyan 2696 with 2 - 5130 dual core Intel CPUs. I plan to upgrade this platform to dual quad core Intel chips in the near future but am limited to the 5365 3.0 chips. Even though there will be 771 CPU's in future Intel quad Cores, there was a change in the chipset that will limit my getting to use these chips.

ANother killer feature is using SAS drives for better read/write to hard drives and scratch files.

Hope this helps,

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Old 26th November 2007, 08:25   #26 (permalink)
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The results of my personal benchmarks on Shade 8.5 were exactly 2X on path tracing (that's the difference between 32 & 64). And the difference between 1 and N cores could be measured easily by switching the number of threads. Welcome to XXI century.
Thank you for your reply. I use in Indigo and Kerkythea 2 cores and speed is 2X. But I don't have other results on 3d objects manipulation on screen and calculations for booleans etc.
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Old 26th November 2007, 09:34   #27 (permalink)
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Thank you for your reply. I use in Indigo and Kerkythea 2 cores and speed is 2X. But I don't have other results on 3d objects manipulation on screen and calculations for booleans etc.
modo 301 uses multi-core at texture painting, modeling and sculpting time. ZBrush uses multi-core at least at sculpting time (can say nothing about painitng). Carrara, modo, Shade, Cinema4D renderers and mental ray (XSI, Maya et al), Renderman utilize multi-cores.
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Old 26th November 2007, 21:20   #28 (permalink)
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modo 301 uses multi-core at texture painting, modeling and sculpting time. ZBrush uses multi-core at least at sculpting time (can say nothing about painitng). Carrara, modo, Shade, Cinema4D renderers and mental ray (XSI, Maya et al), Renderman utilize multi-cores.
I really want to thank you for all those very interesting and usefull informations. Nice to share them with us.

Regards,

George
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Old 27th November 2007, 10:55   #29 (permalink)
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Theres a thread on CG talk with reference to problems with Nvidia 8800 drivers and Maya, I guess thats not a prob if you are not using maya, but the 7xxx series works oK. Im almost convinced that a pro graphics card is very nearly worth it (very nearly almost)

Also if you really want a rush, check out the Boxx site for workstations with 32 cores and quadro cards in SLI ... aaargh

http://www.boxxtech.com/Products/APE...8_overview.asp
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Old 27th November 2007, 12:29   #30 (permalink)
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Encouraging and informative info, thanks to all.

If anyone comes up with something definite - a yes or no to Windows XP64 pro supporting quad-core processor - that would tie things up nicely.

As I mentioned, it is implied that XP64 pro does do quad core. Actually, Vimmy on the French side of the forums said he is using XP64 on the system this one is modeled on -- so that is most likely a definite yes.

I'm pretty cautious - check and double-checking - when building a system as there are plenty of opportunities to mess up.
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Old 7th June 2008, 12:14   #31 (permalink)
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Hi all, I run xp 32 bit on one machine and xp64 bit on the newer one. All apps so far work very well on the 64 bit machine including poser7, carrara6, hexagon2, photoshop7, vue 6 and open office. It seems that if the app does not have a full 64 bit version, the 32 bit legacy is put into a "32 program group". And as xp64 is based on the server2003 platform it is stable and will take upto 128 megs of ram if your motherboard supports this. On the question of graphic cards, I have been building systems for nearly 15 years and have not had good experiences with ATI cards-the drivers have in the past seemed flakey and unstable-this may not be so nowadays-but the geforce cards have taken everything I`ve thrown at them.
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