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| | #1 (permalink) |
| subhuman infection ![]() | jbshorty - render
just a quick study for semi-realistic "toon" rendering in Modo. The goal was to achieve a very graphic style for the objects, while also giving the impression they exist in the physical world. I'm planning to use this technique for rendering my CAD models... shorty |
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| | #4 (permalink) |
| subhuman infection ![]() |
Hi Rickei. thanks for your criticism, it's always good to know where i can make improvements. Especially with my track record of being wrong ... I made a little adjustment to lighten up that dark banding which you mentioned. It is a side effect of the gradient being used to fake the toon effect. But the same gradient band is also producing the "drawn" edge that defines the shape. So when i lightened the banding, it also lightened my edges. But overall i do feel it looks a bit better. Thanks!shorty |
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| | #5 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 806
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that does look better. ![]() I don't have Modo yet, but I looks like I will in the near future. so is this a rendering option in Modo or a "process" you came up with to fake a toon effect? I like it a lot |
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| | #6 (permalink) |
| subhuman infection ![]() |
There is no toon rendering option in Modo. So i'm faking it by projecting a color gradient onto the objects along the axis of the camera view. So the surface will change color depending on it's angle towards the camera. It's an old dog of a trick but it still works... ![]() shorty |
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| | #7 (permalink) |
| AKA RamPackWobble ![]() Join Date: Dec 2005 Location: Anglesey, North Wales, UK
Posts: 216
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Could you post a scene file of this technique ? (something simple so I can have a look) I have had modo for a couple of months but am still struggling with learning it. Although I hope to speed up when my Signature Courseware arrives. Thanks. |
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| | #8 (permalink) |
| subhuman infection ![]() | Hi Are. Here is an example file and explanation :
shorty |
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| | #10 (permalink) |
| subhuman infection ![]() |
I've been playing with the beta of Brazil 2.0 rendering engine for Rhino 4. This seems to be a REALLY powerful engine. The toon shading is awesome, and the metal and glass shaders are really killer as well. I am getting much better results on metal and glass using Brazil for a few days than i am getting with Modo for almost one year ![]() Anyway, here are the "toon render" test images of today... shorty |
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| | #11 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 880
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These are really nice. Definitely prefer the Brazil ones! Thought the Modo ones are still pretty good
__________________ Regards Tony (aka HamSoles) |
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| | #12 (permalink) | |
| subhuman infection ![]() | Quote:
shorty | |
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| | #15 (permalink) |
| Polygonal Boolean are Evil! ![]() Join Date: Jul 2007
Posts: 94
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Nice looking Shorty, I have been using the Penguin product in the past. But this is an extremly nice output. I have not tried the Mental Ray toon shader in XSI yet. Too much struggling with the modeling part to worry about that yet, but I will be curious to see how it compares to what you have produced.
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| | #16 (permalink) |
| subhuman infection ![]() |
Hi Vince. I've used the demo of Penguin 1 but never satisfied enough with the results to buy it. Penguin 2 has already been sent out for duplication, so that should be available very soon. And i know it will have much more advanced features. but not owning P1 i couldn't try the beta. Anyway i am extremely happy with toon rendering in Brazil. Here is a quick test i made yesterday of toon outline combined with photo-rendering... shorty |
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| | #20 (permalink) |
| Box modeling ![]() Join Date: Nov 2006 Location: Saitama, Japan
Posts: 225
| Nice rendering, shorty. ![]() The most of my free time is taken in the practicing of the modeling (especially of modo) now. I seem that my learning of rendering is still ahead. Syuichi
__________________ WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM |
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