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Old 12th January 2008, 15:48   #21 (permalink)
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Thanks Syuichi. The main thing i was unhappy about in the render is the spotty floor, which is due to my inexperience with Brazil's GI. This engine is 100% hands-on, no auto-settings or majic button. Of course the pro studios appreciate that setup to get maximum tweaking. But for common folk such as myself, it's a bit overwhelming. But now i figured out how to get rid of the GI "splotches" and future renders will be much cleaner and better...

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Old 12th January 2008, 16:44   #22 (permalink)
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Hey, finally a good render from Shorty

seriously man, it looks great!
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Old 12th January 2008, 20:36   #23 (permalink)
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Almost 2 years I've been here without posting a final render. I was trying to compete with Frenchy Pilou, but now it seems I've lost the competition !!!

shorty
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Old 13th January 2008, 05:07   #24 (permalink)
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Quote:
Originally Posted by jbshorty View Post
I've been playing with the beta of Brazil 2.0 rendering engine for Rhino 4.
Very cool stuff, Mr. JB

I went to the Rhino site.
I went to the Splutterfish site.

Maybe I can't see it, but I found no mention of a Brazil rendering engine for Rhino. Where should I look?
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Old 13th January 2008, 05:14   #25 (permalink)
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http://www.ideateinc.com/products/mu...FQq8iQodP3VE4g
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Old 13th January 2008, 05:17   #26 (permalink)
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I don't think it's quite ready for prime time...it's beta

it took me a while to find info too

http://www.rhino3d.com/brazil/

http://splutterfish.com/forums/showthread.php?t=21054
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Old 13th January 2008, 06:31   #27 (permalink)
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alrighty
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Old 13th January 2008, 08:11   #28 (permalink)
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Hi Nate. Brazil for Rhino is still in beta, so there's a bunch of features not hooked up yet. But once released, the Rhino version is expected to do everything which the Max version does. The best place to get information is on McNeel's Brazil Wiki page found here:

http://en.wiki.mcneel.com/default.as...razilHome.html

jb
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Old 21st March 2008, 16:03   #29 (permalink)
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Hi all. I've been hooked on Brazil for about 8 weeks now. And it's one amazing render engine. But it's so complex, and it has a steep learning curve. But well worth the effort, as now i understand much more about rendering. And I'm discovering how amazingly easy it is to achieve good results in Modo. So this morning i had a few minutes of spare time to break out an old Modo project and do a new render... And yes, i know that bamboo has more of a "dotted" endgrain. But this is CG after all. I can excuse myself under the claim of "artistic license"

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Old 21st March 2008, 17:26   #30 (permalink)
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Sharp, Shorty!

Very classy... it would make a top-notch designer toilet-paper holder
(you know I'm joshing you dude... this is truly fine stuff)
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Old 21st March 2008, 18:55   #31 (permalink)
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Quote:
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Sharp, Shorty!

Very classy... it would make a top-notch designer toilet-paper holder
(you know I'm joshing you dude... this is truly fine stuff)
Thanks bud. Actually it was a garment accessory for one of my clients. It's applied on a dress (for women ) where the fabric has a little notch cut right about the middle of the woman's chest. As you can see, it's designed for a much "higher purpose" than a toilet paper holder . Inside of the bamboo is a tiny metal bushing which holds the metal arms, and allows a stiff rotation of about 20 degrees. Just enough to slip a piece of fabric through the split... This model was the one which i "cut my teeth" on Modo's texture and painting tools...

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Old 21st March 2008, 20:10   #32 (permalink)
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Shorty, this is outstanding! especially for your skill level

seriously man, I like this a lot

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Old 21st March 2008, 20:24   #33 (permalink)
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Quote:
Originally Posted by rickei View Post
Shorty, this is outstanding! especially for your skill level

seriously man, I like this a lot

rickei
uhhhh... thanks?
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Old 21st March 2008, 22:28   #34 (permalink)
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It's ace. How do you get those clean lines in your metal?
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Old 21st March 2008, 23:44   #35 (permalink)
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Quote:
Originally Posted by jones2000u View Post
It's ace. How do you get those clean lines in your metal?
On this model, the shader is just straight forward with no tricks applied. It looks like this:
  • 0% diffuse
  • reflection color is set to a very pale gold/brass tone with low saturation (slightly grey)
  • 80% reflection and 80% fresnel reflection
  • 10% roughness
  • no blurry reflections used
  • no anisotropy
I think the "clean lines" you are referring to is caused by the color of the burned bamboo reflecting along the interior edge of the metal arms. So the metal has a nice "traced edge" effect... When i render a metallic object by itself, then i usually apply a gradient that slightly darkens the surface as it rolls away from the camera. It's a subtle effect but it helps to define the shape. Further back in this thread, i used the same trick to get the semi-toon effects in Modo. Works brilliantly for metal as well. Otherwise the metal can look blown out at the edges. But too much definition will look fake...

jonah

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Old 22nd March 2008, 11:28   #36 (permalink)
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Very nice! Especially with the design story behind it . Wim
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Old 25th March 2008, 23:34   #37 (permalink)
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Just doodling in Rhino. Modeled this in about 10 minutes. Meshed in MoI. Rendered in Modo. Was a good excuse to play with some weird combinations of effects. The HDRI was coloring my scene too orange. I wanted a colder environment, so used a pale blue constant layer in "multiply" mode on top of the HDRI. The floor is slightly luminous, with blurry reflections. Not sure why it's blowing out on the near regions of the image. I have to work on that For the white plastic, I used a combination of SSS and a touch of luminosity. Weird combination i know. But it worked well enough. The black plastic has a slight dark grey to black angle gradient. Metal is pretty straight forward as I've described before...

jonah
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Old 5th April 2008, 21:59   #38 (permalink)
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jonah, why not post these modo renders in their forums as well. these are great renders
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Old 5th April 2008, 22:17   #39 (permalink)
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Quote:
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jonah, why not post these modo renders in their forums as well. these are great renders
Thanks. But it's very crowded over there with so many amazing renders. And i think of these more as "studies" for experimenting with techniques...

jonah
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Old 6th April 2008, 11:44   #40 (permalink)
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What settings did you use for meshing in MoI ready for modo, if I might ask?
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