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| | #3 (permalink) |
| Pixar want to hire me! ![]() | Select the “polygon” tool which is the bottom icon under the “sphere” icon list, far left in the top row of icons. In the “right” view section, trace around the outside edge of the leaf. The screenshot shows the "left" view, change it to the 'right" view or your map will be reversed. Add a couple of points to create a small stem at the top of the leaf. Press enter when you have finished. |
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| | #5 (permalink) |
| Pixar want to hire me! ![]() | Now return to the Vertex modeler and select the “UV Map” tab, and “Box Face” under Mapping. Then press the “UV Editor” button. You should see your UV map outlines here overlayed on the leaf image. The points should still be highlighted in red. |
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| | #7 (permalink) |
| Pixar want to hire me! ![]() | Return to the assembly room. Under the “Modifier” tab, select “Bend & Twist”. Set the “Bend Angle” to “90” and set the “Bend Axis Angle” to “180”. Make sure the “Z” axis is the one selected. Now your leaf should look like this. Save this file as a Carrara file, place it in the Eovia Program folder under Carrara 5 Pro/Data/Plants. This is for PC, I would appreciate it if a Mac person would chime in about where to place the plant data for them. |
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| | #9 (permalink) |
| Pixar want to hire me! ![]() | Now you can close the file and open a new Carrara file. Insert a plant object. Change the setting to ones shown in the screenshot. Then in the drop down for “Leaf Type”, select the leaf name that you saved in the plant data file. If you saved it correctly, it should be in the list. |
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| | #10 (permalink) |
| Pixar want to hire me! ![]() | Now back in the shader room, drag the leaf shader from the browser to the shading domain for the leaf part of the plant. Another tip for shading: Take your leaf texture into your photo program and lighten it a little and increase the intensity a little and put that image into the translucency channel of the shader. You might want to darken the original image also. This will make for more realism when rendering with light through transparency. With some leaf images it is possible to create a bump map from the photo also, depending on the image. Play with the shininess and highlight also. This type of leaf is quick to load and render and is good for a wide range of small plants and trees. Even complex shapes can be used. |
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| | #11 (permalink) |
| Always learning new stuff ![]() | Great tutorial Patrick !! ![]()
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| | #14 (permalink) |
| Vertex ![]() | Thanks!!!! Thanks for the tut, much appreciated and well done. A really good addition to our toolbox. Doug.S edit addition: just found this source for scanned leaves along with masks: http://www.ridercustompainting.com/free_stuff.htm |
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| | #19 (permalink) |
| In the blooming heather ![]() | Very generous Patrick - thanks for taking the time out. I've added your tips too my notes for future reference. As yet I've not used Carrara for plants so this should give me a kickstart should a project require it.
__________________ aka Boozy Floozie |
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| | #20 (permalink) |
| In the blooming heather ![]() | Patrick you said in a previous post " Carrara has many parameters for single leaf distribution which allow the leaves to have a more natural placement." Have you any key suggestions on the parameters to use for this kind of specific control?
__________________ aka Boozy Floozie |
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