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| Box modeling ![]() | [Plug-in] Intro to Anything Goos
Anything Goos is a plugin that allows you to use procedural shaders to add detail to creases and parameter edges. This allows you to create things such as worn surfaces on edges, dirty creases and special texturing in areas where you cut the surface of the mesh. Through this plugin, you can make a "dirty" object without the need of UV unwrapping the model and therefore painting the grunge by hand. In this tutorial, you will apply a texture to a low-polygon, bird bath model that I made (and is available for download) using the Anything Goos plugin. You are expected to already have downloaded and installed this plugin prior to the tutorial. Here is a direct link to the tutorial: http://www.awbenson.com/tutorials/Ca...thing_goos.htm If you have any question please contact me at my email on the website or post a reply to this forum. |
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| Brian ![]() |
Andrew, I have purchased Anything Goos and am working through your tutorial. Firstly, as an old and shaky Carrara user I am overwhelmed at the complication of this tute. It's enough to put one off using Goos! Is this a stage 3 tute maybe? Anyway, something less complicated as a first introduction may be more appropriate. (The information that comes with the plugin however is a bit lacking in instruction!) Anyway, Under figure 4 ,Part5, are 3 paragraphs. At the second paragraph, "In order to create----" I think the tute (for me) is getting into the level 3 I indicated. I may work it out eventually but right now my head is going into a bucket of cold water! |
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| Box modeling ![]() |
The differculty with this step was addressed to me last week, I do believe. Within the next few days (and over this upcoming weekend), I'll be cleaning up my website & tutorials and expanding on some of the more differcult areas of those tutorial; this step being one of them. For this particular step, I plan on re-writting step 5 and supplying an animated gif to show exactly the procedure to successfully create this step. I wrote it this way because I wanted to convey the process of creating a complex texture instead of just telling you the final formula to get the results. To put it in the most simplest terms and avoid the logic of creating a complex texture, you can create a mixer and then create another mixer in it's channel and yet another mixer inside that's channel. Each additional mixer handles each application of anything goos. One is used for the inside dark-dirty creases, another is used for the outside worn edges, and the last is used for the brown, dirty along the "perimeter" edge (the hold on the bottom of the mesh). Carrara natively doesn't like you to simply add a mixer into another mixer after you've already set up that mixer. Applying a mixer operation to an existing mixer does nothing. This is unlike how what you can do if you have already assigned a color then applied a mixer to that channel, it would keep the previous color and place that result as the first channel's content. In this step, you use another empty channel to temporary hold the contents of the mixer as you create a new mixer. Then you move the previous mixer into a sub-channel of the newly created mixer. Then you move the whole Anything Goos mixer groups back into the color channel. I know it's a confusing step and it will be addressed soon. |
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