clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net

Go Back   Polyloop - 3D & 2D Forums > English > Tutorials > Carrara tutorials

Carrara tutorials Find all the tutorials for Carrara inside this forum

Reply
 
LinkBack Thread Tools Display Modes
Old 17th December 2005, 22:30   #1 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,102
Images: 93
Send a message via ICQ to Thomas Send a message via MSN to Thomas
[C5] A New Year illustration

A New Year illustration!

In this tutorial, which is in fact the second part of the Hexagon Gift modelling one, you will see how you can build a montain of gifts, to create a Christmass or happy new year illustration.

The Illustration itself can be made in Carrara 3 or 4, but you will have to duplicate yourself all the gifts


Attached Images
 
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 17th December 2005, 22:30   #2 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,102
Images: 93
Send a message via ICQ to Thomas Send a message via MSN to Thomas
Open the gift, created in Hexagonor import any model you want to use for this tutorial, in Carrara.
 

 
1: Select all the elements of the gift
2: Go to the Edit Menu
3: Choose "Smooth Objects"
 

 
1: To avoid potential edge creasing, check the "Change edges creasing" option
2: Select "Smooth"
3: Check the "Change Smoothing" option
4: Check the "Smooth" radio button
5: Set the "Modeling" slider value to 0 (or 1)
6: Set the "Rendering" slider value to 3
 

 
Select the cube of the gift and switch to the Shading room –
1: Set the color
2: Set a Highlight color
3: Set the Shininess value: the smaller the value, the more it will spread
4: Set a reflection and add a "Value" to the subchannel
 

 
Go back to the Assembly room and pick a Strip. Go back to the Shading room to change the values
1: A new color
2: A value for the Highlight
3: A new value for the Shininess
 

 
Drop the master shader to the unshaded parts of the Gift.
 

 
1: Press the Caps Lock key to change to Hotpoint position. The future copies will be based on the Hotpoint position.
2: Move it down the cube. Take care to pick the small black dot and not the axis
 

 
Create three copies of the original Gift, change the size and shaders. Create a group which includes each element of each gift.
 

 
1: In the Scene Tab, add a HDRI Map in the Background section
2: Add the needed HDRI map
 

 
The preview of the HDRI Map. You can find it in the Content CD of Carrara 5.
The hdri-20_color from Sachform has been used.
 

 
A small render test, faster to preview with four gifts than 200.
 

 
Add a vertex object in the assembly room and create a 9x9 grid
1: Activate the soft selection and move some polygons to create an irregular surface
2: Apply a smoothing
3: Set the slider value to 1 for the Modeling
4: Set the slider value to 2 for the Rendering
 

 
Set your point of view in the Assembly room
 

 
Add a Surface Replicator to the scene and double click on its name in the scene tree to edit it
1: Choose the ground as the source object
2: Add each gift group in the Replicated object section
3: Set the number of copy needed
4: Change the default values for the transformation -- Add a big value for the vertical rotation and random scale, to create a high range of variations to the copies
5: Enter the distance between the copies. It should be the higher size value of the biggest gift box
6: Use the Shuffle button to try different random positions
 

 
The preview in bounding box display and mesh display, to preview the result.
 

 
1: In the Render room, choose the Photoshop file format
2: Check both Alpha Channel check boxes
3: Check the Fragment Distance box
 

 
Open your render in a 2D software like Photoshop. Now, use your Alpha channel to suppress the background and create your own, or use the Fragment distance channel in combination of the Lens Blur filter in Photoshop to create your depth of field.
 

 
This tutorial is now finished. I hope it will help you creating stunning images made with Hexagon and/or Carrara 5!
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th December 2005, 11:34   #3 (permalink)
are
AKA RamPackWobble
 
are's Avatar
 
Join Date: Dec 2005
Location: Anglesey, North Wales, UK
Posts: 216
Images: 2
Thanks for this tutorial - I followed most of it but got lost at the end taking it into my (cheap) 2d package because I don't know how to add the blur.

Why add the blur externally instead of using the camera depth of field in carrara ?

Any tips on how to get the bow/ribbons looking like satin ?
are is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th December 2005, 12:59   #4 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,102
Images: 93
Send a message via ICQ to Thomas Send a message via MSN to Thomas
For the depth of field, you can do it in Carrara, no problems about that. I only prefer setting it in a software like photoshop, on the final render, it's a lot easier and faster than using the small window preview of Carrara and having undesired results on your final render.

For the Ribbon, perhaps try to use an anisotropic shader, it may generate a nice result.
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 24th December 2005, 21:59   #5 (permalink)
Edge modeling
 
Corndog's Avatar
 
Join Date: Dec 2005
Location: Ontario, Canada
Posts: 384
Ty for the tute. Is there a quick way to rsize the gifts?
I thought if the parent was selected and then scaled all children would follow the parent..( absolute newbie )
This is my first day with this software and my first Tute.. lovin it so far

EDIT After all of that searching and trying to resize the parent and children together I post a question and two seconds after I figure it out... Aint that always the way.
Corndog is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th December 2005, 11:54   #6 (permalink)
NURBS Booleans are your friend
 
psaldari's Avatar
 
Join Date: Dec 2004
Location: Treviso - Italy
Posts: 115
Warning

hello Thomas,
thanks for this tutorial, I have found it realy hope for understanding some things of hexagon and carrara (first to all, to what they serve the HDRI).
I have a question for you: in your tutorial you have used a point of light?
I have put one, because if I "turn off" this light the scene is too dark...
I have found in the carrara scenes wizard that it is possible to create scenes without points of light, with only a HDRI. Can you make a tutorial in order to understand as it is possible?
I attach my exercise, this is my postcard of good festivities for you and all the Eovia guys.

Paolo
Attached Thumbnails
Click image for larger version

Name:	pacchetti4.jpg
Views:	217
Size:	237.2 KB
ID:	9031  
psaldari is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 27th December 2005, 11:27   #7 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,102
Images: 93
Send a message via ICQ to Thomas Send a message via MSN to Thomas
Corndog: Yes, only resize the original gifts ;)
Psaldari: For the tutorial, I use a distant light with a softshadow (with a 2000 inch radius if I remember), a skylight (the HDRI map) and that's it.
I'll take a look about creating a tutorial about that, but I have a buch of other tutorials to finish first
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29th December 2005, 13:10   #8 (permalink)
NURBS Booleans are your friend
 
psaldari's Avatar
 
Join Date: Dec 2004
Location: Treviso - Italy
Posts: 115
Smile

Quote:
Originally Posted by psaldari
hello Thomas...
I have found in the carrara scenes wizard that it is possible to create scenes without points of light, with only a HDRI. Can you make a tutorial in order to understand as it is possible?
Hi,
I have understand! If I add the "sky light" in the render room no point of light is needed (see attach)

Paolo
Attached Thumbnails
Click image for larger version

Name:	pacchetti5.jpg
Views:	200
Size:	245.6 KB
ID:	9090  
psaldari is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29th December 2005, 13:31   #9 (permalink)
Lick it up
 
Pete Exxtreme's Avatar
 
Join Date: Jun 2005
Location: Thonon/France
Posts: 4,614
Images: 21
Send a message via MSN to Pete Exxtreme
Hi Paolo,

Thomas used both HDRi light PLUS a distant light. HDRi lights, while running good are not as a "real" lights, so some shadows effects can be missing (with shadow catcher i.e.), also pure HDRi light is not processed thru transparent materials, as far as i remember...

Adding a supplemental light solves these issues....
__________________
Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle à toute forme d'autorité.

LightWave 9
| Hexagon 2
My gallery

Pete Exxtreme is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29th December 2005, 13:34   #10 (permalink)
Moderator
 
Grendel's Avatar
 
Join Date: Jul 2005
Location: Houston, Texas
Posts: 1,227
Images: 23
I think he used the point light just to generate a shadow prevailing from a single direction rather than the GI light dome type shadow made by HDRI alone.
Grendel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29th December 2005, 21:33   #11 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,102
Images: 93
Send a message via ICQ to Thomas Send a message via MSN to Thomas
Yes, a distant light for the shadow, the HDRI for the reflection and use the skylight for rendering, but no GI at all
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 14:50.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel