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| Carrara tutorials Find all the tutorials for Carrara inside this forum |
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| | #1 (permalink) |
| Always learning new stuff ![]() | [C5] A New Year illustration A New Year illustration! In this tutorial, which is in fact the second part of the Hexagon Gift modelling one, you will see how you can build a montain of gifts, to create a Christmass or happy new year illustration. The Illustration itself can be made in Carrara 3 or 4, but you will have to duplicate yourself all the gifts ![]() ![]() |
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| Always learning new stuff ![]() |
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| AKA RamPackWobble ![]() |
Thanks for this tutorial - I followed most of it but got lost at the end taking it into my (cheap) 2d package because I don't know how to add the blur. Why add the blur externally instead of using the camera depth of field in carrara ? Any tips on how to get the bow/ribbons looking like satin ? |
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| | #4 (permalink) |
| Always learning new stuff ![]() |
For the depth of field, you can do it in Carrara, no problems about that. I only prefer setting it in a software like photoshop, on the final render, it's a lot easier and faster than using the small window preview of Carrara and having undesired results on your final render. For the Ribbon, perhaps try to use an anisotropic shader, it may generate a nice result. |
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| | #5 (permalink) |
| Edge modeling ![]() Join Date: Dec 2005 Location: Ontario, Canada
Posts: 384
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Ty for the tute. Is there a quick way to rsize the gifts? I thought if the parent was selected and then scaled all children would follow the parent..( absolute newbie ) This is my first day with this software and my first Tute.. lovin it so far EDIT After all of that searching and trying to resize the parent and children together I post a question and two seconds after I figure it out... Aint that always the way. |
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| | #6 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Dec 2004 Location: Treviso - Italy
Posts: 115
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hello Thomas, thanks for this tutorial, I have found it realy hope for understanding some things of hexagon and carrara (first to all, to what they serve the HDRI). I have a question for you: in your tutorial you have used a point of light? I have put one, because if I "turn off" this light the scene is too dark... I have found in the carrara scenes wizard that it is possible to create scenes without points of light, with only a HDRI. Can you make a tutorial in order to understand as it is possible? I attach my exercise, this is my postcard of good festivities for you and all the Eovia guys. Paolo |
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| | #7 (permalink) |
| Always learning new stuff ![]() |
Corndog: Yes, only resize the original gifts ;) Psaldari: For the tutorial, I use a distant light with a softshadow (with a 2000 inch radius if I remember), a skylight (the HDRI map) and that's it. I'll take a look about creating a tutorial about that, but I have a buch of other tutorials to finish first |
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| | #8 (permalink) | |
| NURBS Booleans are your friend ![]() Join Date: Dec 2004 Location: Treviso - Italy
Posts: 115
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I have understand! If I add the "sky light" in the render room no point of light is needed (see attach)Paolo | |
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| | #9 (permalink) |
| Lick it up ![]() |
Hi Paolo, Thomas used both HDRi light PLUS a distant light. HDRi lights, while running good are not as a "real" lights, so some shadows effects can be missing (with shadow catcher i.e.), also pure HDRi light is not processed thru transparent materials, as far as i remember... Adding a supplemental light solves these issues....
__________________ Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle à toute forme d'autorité. LightWave 9 | Hexagon 2 My gallery |
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