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Old 1st December 2005, 07:54   #1 (permalink)
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[C3 -> C5] Working with Edge to Edge Textures (Part 2 in an 8 part series)

"Working with Edge to Edge Textures" is a tutorial that involves creating a cyclinder with a point and using the UV Editor to unwrap the UVs of that model. This texture will span across the edges of the texture map. Through this tutorial, you will learn how to get a bitmap texture from the UV Editor for you to paint by hand in another program and how to deal with UVs that span across the edges of a map.

I supply my own painted textures for your use (although, I reconmend that you paint your own for this tutorial). However, due to modeling differences, you may need to tweek your UVs if you want to use my texture maps.

http://www.awbenson.com/tutorials/Carrara_UV/UV_2.htm

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Old 10th February 2006, 15:48   #2 (permalink)
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Updated Tutorial:

I've went through the tutorial and corrected spelling/grammar issues, cropped the images to fit properly into my layout format and added .cbr files for pre-made texture sets for C3, C4P and C5P. Also, I've added a downloadable version of the final result in C5P format and also exported that into a .obj file for older versions.

However, the .obj file comes with the mesh file (.obj), the materials file (.mtl), and three texture maps (.jpg). Do note that the original setup uses five texture-maps, so you would lose quality by just using the .mtl as texturing. I would re-apply the .cbr ontop of the imported .obj file to have a higher quality shader.

PS: After work today, I'll add in the filesizes of each version of the .cbr file next to the link, which are about 1.5 mbs each.
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