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| | #1 (permalink) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always learning new stuff ![]() | Modeling a candle and creating a realistic wax shader with Carrara 5
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| | #2 (permalink) | |||||||||||||||||
| Always learning new stuff ![]() |
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| | #3 (permalink) | |||||||||||||||
| Always learning new stuff ![]() |
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| | #4 (permalink) | |||||||||||||||||||||
| Always learning new stuff ![]() |
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| | #5 (permalink) | ||||||||||||||||||||||
| Always learning new stuff ![]() |
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| | #11 (permalink) |
| Always learning new stuff ![]() | JusT : you need Quicktime 7 to read the High resolution. Grendel : yes, georgette tutorial will be translated, but I'm currently working on Carrara tutorials.
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| | #15 (permalink) |
| Moderator ![]() | As a little addition. You could apply a point at modifier to the plane that the candle flame is on and designate the camera as a target. Position the plane's hotpoint at the point where the flame meets the wick to prevent odd rotation. Of course extreme movements won't work, but this will allow limited camera movement.
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| | #16 (permalink) |
| Always learning new stuff ![]() | a more refined plane can be also used and animated with some bones to make the light move ;)
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