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| yeah! thats my name ![]() | Rainbow Tutorial The main idea its create a Rainbow that is generated from a side towards the other using only C5 procedurals Here we go... In the Assemble room insert a new vertex objet ![]() In the Model room go to Construct - Insert 3D - Sphere The default 16-8 will work for us and choose the Z axis ![]() ![]() Go to the Left View and select the middle polygon loop ![]() Go to Selection - Invert Selection and delete that selection ![]() ![]() Select the top edge loop and scale down -about a 80%- ![]() ![]() Select all the mesh and scale to 0% in the Z axis ![]() Select one half of the mesh ring and delete the selection ![]() ![]() Select the mesh and go to the UV editor ![]() ![]() Select the Scale tool and make the mesh fit in the gray square and click OK ![]() In the Model Tab set smoth 1 for modeling and about 2 for rendering Back in the Assemble room select the objet and rename it as Rainbow ![]() Create a new Shader and name it Rainbow ![]() Select your Rainbow objet and in the General Tab assign the Rainbow shader to it and click Edit In the Texture Room select the color and insert a Color Gradient shader ![]() Edit the shader to make a cool Rainbow color bar ![]() In the new color subtree select Pattern Functions - Gradient ![]() And change the direction to Horizontal ![]() Now that we have the Rainbow its time to animate it We need to use several mixers so keep an eye wide open In the Alpha channel select Operators - Mixer In the Source 2 and the Blender channels ad a Value (0-100%) with a 100% value in the Source 2 and a 0% in the Blender ![]() Go back and in the Source 1 create another Mixer In the new Source 1 ad a Value (0-100%) with a 0% value In the Source 2 ad a Pattern Functions - Gradient with a Vertical direction In the Blender ad a Value (0-100%) with a 0% value ![]() ![]() Open the AnimationTab go to second 2 and change the first Blender Value to 100% ![]() ![]() Go to second 4 and change the second Blender Value to 100% ![]() Extend the AnimationTab and move the first keyframe of the Blender to match the second keyframe of the Source 1:Mixer ![]() Go to the Assemble Room and set up the objet position for a test render ![]() Go to the Render Room and select movie ![]() Click on Render and watch how the Rainbow born in front of your eyes You can get more control with an aditional mixer in the Gradient just change that to this - Source1 Value 0% - Source2 Value 50% - Blender Gradient
__________________ ![]() el mundo se crea un polígono a la vez |
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