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Old 8th December 2006, 20:02   #1 (permalink)
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[C5] Carrara rope

As promised to all the CarraraFans out there, here is a mini-tutorial on making this rope in Carrara.
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Old 8th December 2006, 20:06   #2 (permalink)
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First, I created a long tube in the Vertex modeler. There are many ways to do this. I like to create a small 1/2" cube, delete 2 opposite ends, replicate it in 1/2" increments and weld it together. Don't forget to smooth all edges.

Second, I opened the UV editor and switch the projection to cylindrical, so the UV map goes in the same direction as the rope.
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Old 8th December 2006, 20:07   #3 (permalink)
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Then I rotated the segments to shape the rope. I also flattened the 2 ends of the rope where they're squeezed into the soap.

I turned on subdivision smoothing. I kept the modeling subdivision level to 0 for faster redraws and cranked the rendering level to have enough polygons to displace.
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Old 8th December 2006, 20:08   #4 (permalink)
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Finally, I loaded the pattern I created in Photoshop. Make sure it's a repeat pattern so there are no seams. I tiled it along the length of the rope.

I adjusted the amplitude and offset until I was pleased with the preview. I enabled the subdivision (which I believe does the same thing as smoothing in the VM). The higher the number, the smoother the rope, and the longer the render time... I liked the rougher rope for this purpose.
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Old 8th December 2006, 20:09   #5 (permalink)
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The final render.
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Old 9th December 2006, 03:01   #6 (permalink)
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Hey EricD,

Nice tute.

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Old 9th December 2006, 06:04   #7 (permalink)
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Very cool EricD. Thank you very much.
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Old 9th December 2006, 09:24   #8 (permalink)
are
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Thank you. your timing could not be better
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Old 11th December 2006, 16:08   #9 (permalink)
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Thanks EricD, and happy holidays to you.
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Old 25th January 2007, 03:01   #10 (permalink)
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Thank you Eric!
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