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Old 3rd November 2006, 17:47   #1 (permalink)
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[Carrara]Fur Using Carrara particles

Here is a atempt of Fur using carrara Particles and 2 Shapes of Hair works
for some details. I going to upload the files soon.


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Old 3rd November 2006, 17:52   #2 (permalink)
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Really fine ! How can we do this ???
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Old 3rd November 2006, 23:10   #3 (permalink)
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oallo I have to make a step by step tutorial for this one, let me do more test, so I can post the carrara project to share in polyloop
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Old 3rd November 2006, 23:39   #4 (permalink)
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It's very interesting technic! I'm waiting to see your tutorial Mox!
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Old 4th November 2006, 02:10   #5 (permalink)
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Ok I make this for fun, is a fast clown model only to see how the hair looks.
I upload the model, guys you can modify the particles play with it, later I can make the tutorial.

Last edited by moxstudios : 4th November 2006 at 18:09.
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Old 4th November 2006, 10:39   #6 (permalink)
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Nice work. Can you make feathers with the particles?
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Old 4th November 2006, 13:14   #7 (permalink)
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Yes you can add feather to the particles using poligon object with a feather image.

Here is a clown update Looks like ronad macdonald with KFC
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Old 4th November 2006, 15:16   #8 (permalink)
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I downloaded the model but there are no particles setup on that model. Is there something I am missing?

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Old 4th November 2006, 18:06   #9 (permalink)
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sorry I upload the Wrong model
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Old 4th November 2006, 18:35   #10 (permalink)
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Very nice work Mox. Clever approach and great results.

Now where is the file?
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Old 4th November 2006, 19:40   #11 (permalink)
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am goingo to post the file as soon I get to my house, here is a feather test using a image
Attached Thumbnails
Click image for larger version

Name:	fed.jpg
Views:	302
Size:	43.4 KB
ID:	16102  
Attached Files
File Type: zip feather.zip (215.6 KB, 287 views)
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Old 4th November 2006, 20:29   #12 (permalink)
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Ok guys here is the file, Enjoy
Attached Files
File Type: zip hair2.zip (75.0 KB, 357 views)
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Old 4th November 2006, 21:06   #13 (permalink)
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Excellent ! I'll try it .
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Old 5th November 2006, 09:05   #14 (permalink)
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Wow! Great work, Mox. Thanks for your sharing.
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Old 5th November 2006, 16:58   #15 (permalink)
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Very interesting. I dont have a clue how you manage to keep them stuck to the head as all my attempts have hairs flying out in all direction. . Looking forward to a step by step from you.

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Old 5th November 2006, 18:09   #16 (permalink)
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Quote:
Originally Posted by moxstudios View Post
...Looks like ronad macdonald with KFC
I was thinking of the simpson's Groundskeeper Willy dressed up as Krusty the Clown. Interesting example of how to make a tool work for you, instead of the usual way we make ourselves work around the tool. I haven't had much chance to experiment with emitters yet. So i am interested to read your tut when you finish it... Could this technique be used for animating? Or would the hair go all wacky?
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Old 5th November 2006, 19:17   #17 (permalink)
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I think the hair can't be animated, beacuse the particles are frezee.
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Old 5th November 2006, 23:26   #18 (permalink)
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Defenitively a clown with character :-). Thanks for sharing the files, I'll try to dissect them. Wim
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Old 6th November 2006, 00:19   #19 (permalink)
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mykyl1966- Mox has particles emitting from just a shading domain he has set in the VM for where he wants hair. The free particles then travel towards the point forces he has on the sides to make the wing point shapes he wanted for the clowns hair. He then freezes the particles when the "hair" is long enough.

So their not really stuck to the head he just stops creating new particles and freezes what is already created.

Great job though mox it looks wonderful.
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Old 6th November 2006, 01:19   #20 (permalink)
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I saw the shading domain and set it to emit from that domain but the always scatter out. Must be a setting I am missing. . Must keep playing.

Cheers

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