clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Archives old sections > Carrara ENG

Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics.

Reply
 
LinkBack Thread Tools Display Modes
Old 24th October 2006, 22:40   #1 (permalink)
Cube
 
molaram's Avatar
 
Join Date: Feb 2006
Posts: 61
Using RealFlow simulations in Carrara

I wanted to share my experience about rendering RealFlow 4 animated scenes in Carrara. NextLimit (company making RealFlow) is making plugins specific for programs to import RealFlow scenes. As there are no special plugins written for Carrara i found another way to use the animated scenes in Carrara.

In the export options of RealFlow you can choose to export scene as mesh sequence frame by frame. So for each frame of your animation, RealFlow produces a new obj or lwo (or else) mesh. When you import all these objects (for example 25 objects for 1 sec. animation) disabling the auto position selection, you have all the animation in one frame. After this, what you should do is just use the Visible selection and for each frame just make one object visible in order.

This method does not take too long to setup and the results are amazing. I'm not a programmer but someone who can write codes can easily write a plugin doing this automaticly i think.
molaram is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25th October 2006, 13:59   #2 (permalink)
Booh!
 
Piem's Avatar
 
Join Date: May 2003
Location: Rennes/fr
Posts: 6,643
Send a message via MSN to Piem
Hello
I have downloaded Real Flow 4 demo..I don't install it yet because of my work..and the full featured demo time is 15days..But I can't wait to test it in Maxwell~R ,Shade and Carrara

Ohhh man ..I can't wait.
__________________
- Sheik Yerbouti -
Let love the Noise

technimesh.com

Piem is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25th October 2006, 22:47   #3 (permalink)
Cube
 
molaram's Avatar
 
Join Date: Feb 2006
Posts: 61
You will really enjoy after getting grips on
molaram is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th October 2006, 02:30   #4 (permalink)
Escaping to 3D worlds...
 
markbremmer's Avatar
 
Join Date: Jul 2005
Posts: 176
Healthy price tag. :-/
markbremmer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 27th October 2006, 00:18   #5 (permalink)
citoyen
 
Narration's Avatar
 
Join Date: Apr 2006
Location: north of alps
Posts: 226
Quote:
Originally Posted by markbremmer View Post
Healthy price tag. :-/
Indeed. Interesting other matters you can look at from the Next Limit forums also - I looked in on Maxwell forum.

I found an interesting set of videos making a splashing water logo using RealFlow and Maya:

http://www.digitaltutors.com/digital...ails.php?v=707

Quite a lot of interest at least to me who had seen neither, about how other parts of the 3D world live.

Kind regards,
Narration
Narration is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 27th October 2006, 01:51   #6 (permalink)
NURBS Booleans are your friend
 
whkguamusa's Avatar
 
Join Date: Aug 2004
Posts: 112
Blender has a fluid sym that will work the same way with Carrara.
I asked one of the developers if he could whip up an importer that would set the on/off keyframes for the sequence of obj files into Carrara.
Its been a while and I forgot all about it.

I hate getting old

wayne k
guam usa
whkguamusa is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 27th October 2006, 02:08   #7 (permalink)
Escaping to 3D worlds...
 
markbremmer's Avatar
 
Join Date: Jul 2005
Posts: 176
I didn't realize Blender had a fluid system. I'm checking that out now. Still have the name of the developer.

Mark
markbremmer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 28th October 2006, 01:52   #8 (permalink)
Spline
 
Cyborg Commando's Avatar
 
Join Date: Dec 2005
Posts: 52
@whkguamusa
Can you please explain more about how to use blender fluids in carrara?
I used this tutorial to make a simple fluid animation, but I have no idea how
to export from blender and import to carrara.
Cyborg Commando is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 31st October 2006, 21:36   #9 (permalink)
Escaping to 3D worlds...
 
markbremmer's Avatar
 
Join Date: Jul 2005
Posts: 176
Hi Cyborg,

I've been playing with this myself. After you've baked the animation, select the fluid and then go to the File pull-down menu and choose Export. For the export option select, Wavefront.obj and choose the options Selected Object, and Animation. It writes multiple .obj files that you import into Carrara and keyframe their visibility. It's a little bit of tedious work.

Additionally, I discovered that the 2.42a build of Blender had a bug in the .obj export function and it wouldn't write files correctly. To get this to work, I've downloaded the latest Beta build and everything worked fine.

One last thing, unless you increase the fidelity of the fluid mesh, it comes into Carrara pretty chunky. For each instance of the .obj, I converted the model in the vertex room, smoothed it and then enabled the dynamic subdivision.

It's pretty cool to see the fluids splashing around in Carrara though...
markbremmer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 3rd November 2006, 16:02   #10 (permalink)
Spline
 
Cyborg Commando's Avatar
 
Join Date: Dec 2005
Posts: 52
Thank you markbremmer,
Im glad to see there is a way to import the fluids to every program out there.
Cyborg Commando is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 20th November 2006, 14:25   #11 (permalink)
Extrusion
 
Butch's Avatar
 
Join Date: Oct 2005
Posts: 171
So is this working?
Can we contact RealFlow and explain maybe how this would take a small amount of time to do a plugin for Carrera?
Butch is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 20th November 2006, 14:30   #12 (permalink)
Extrusion
 
Butch's Avatar
 
Join Date: Oct 2005
Posts: 171
Seems that they just released a plugin for Lightwave.
I dont see any reason why the hell not for Carrara!
Butch is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 20th November 2006, 14:52   #13 (permalink)
Escaping to 3D worlds...
 
markbremmer's Avatar
 
Join Date: Jul 2005
Posts: 176
I wouldn't hold my breath Butch. Lightwave is used by many cinema and TV studios with the budgets that go along with such production. The RealFlow software is $2700 U.S. Most folks that buy Carrara may not be interested in a $2700 plug-in the way a production studio is since those studios can actually recover a $2700 expense in a single project.

However, we may be more likely to get a plug-in for Blender which does some pretty good fluids itself for the simple reason that Blender is Free and much more accessible to a wider range of users.
markbremmer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 20th November 2006, 22:07   #14 (permalink)
Extrusion
 
Butch's Avatar
 
Join Date: Oct 2005
Posts: 171
Blender does fluids?
Butch is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 20th November 2006, 22:09   #15 (permalink)
Cube
 
molaram's Avatar
 
Join Date: Feb 2006
Posts: 61
one plugin for all

A plugin just for handling object sequences would just do well for most 3rd party fluid simulators and think its not much complicated to do...
molaram is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 02:10.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel