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| | #1 (permalink) |
| Now, I learn animation ![]() Join Date: Sep 2005
Posts: 1,028
| What was the most popular request for 6?
I know there was some good request like symmetrical modeling, walk editor, lip sync editor, hair and cloth editor, plants with flowers and fruit, 3-D paint a liquid editor and much more. I was wondering what was the most popular request for Carrara 6 and did the list get sent to Daz? I doubt all of these feature will be added to Carrara 6 but what was the most requested? For me it is better animation previews but I want it all.
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| | #4 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,365
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It can import them as mesh objects, and without linking to the 3DM file. I am hoping Carrara will develop a 3DM import which is more complete (as with Amapi), and also to support nurbs objects. I would have expected this someday if Eovia were developing Carrara. But DAZ probably has no motivation to grab a piece of the industrial / architectural markets. So i am sure this will never happen now ... I will be looking at the Rhino native rendering packages offered by Brazil, Maxwell, POVRay, and Indigo (which is freeware). I might not upgrade to C6 unless the rendering quality/speed has greatly improved over C5 Pro... or unless DAZ sells it so cheap that i would be a fool to not buy it ...
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| | #5 (permalink) |
| Box modeling ![]() Join Date: Jul 2006
Posts: 317
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I don't really know what you're up to, jbshorty. I haven't checked, but from what I know Flamingo, which is Rhino's popular renderer, converts its nurbs into polygons first before rendering them. So the nurbs information is lost, anyway. I don't know of any application to date that is capable of opening and editing Rhino nurbs except Rhino, or probably MOI. Likewise, I don't know of any exporter that could convert Rhino nurbs into polygons with 90% quads. Once converted to polygons the only real choice is to render them in your favorite renderer. Editing them seems not a viable option.
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| | #6 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,365
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sketchy, of course i know that Flamingo uses a polygonal mesh for displays and rendering. Only Pixar's Renderman is able to directly render nurbs without using a mesh. But, the price? oooffff... truthfully i don't need Carrara to support nurbs directly. What i am mostly hoping for is the ability to link my 3DM files to Carrara for rendering. As we all know, a design is never finished. My boss always wants to see more variations. It would be nice to continue modeling in Rhino, and not have to redo all the materials/setup for each version that i export to Carrara. Also nice if i could preview the Carrara textures & lighting as i assemble/model in Rhino... |
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| | #7 (permalink) | |
| I didn't do it ![]() Join Date: Aug 2005 Location: Curitiba - PR - Brazil
Posts: 133
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__________________ -Noviski- | |
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| | #8 (permalink) | |
| reloaded ![]() Join Date: Dec 2005 Location: Paris
Posts: 68
| Quote:
__________________ Get hundreds of Carrara shaders here: Shaders by Holyforest Shaders sets : Metals:More, Woodland Pack, Glitter and Gloss, Real furs, Shaderpack2, Shaderpack1, Fabric Factory1, Concrete Jungle, Real Paint, Heart of Glass, Fabric Factory2, Metal Guru, Nature pack, more coming soon... HF - http://www.holyforest.com | |
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| | #9 (permalink) |
| Now, I learn animation ![]() Join Date: Sep 2005
Posts: 1,028
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I think only Carrara Pro should have hair, cloth, 3-D paint, symmetrical modeling and a few other Hexagon tools. Carrara Pro needs to offer more bang for the buck then it does now over Carrara Standard. I think both versions should have Flash Export for webdesign in version 6. There should be no need to buy Carrara Pro for webdesign in my opinion.
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| | #10 (permalink) |
| FoToonist ![]() Join Date: Nov 2006 Location: Detroit
Posts: 20
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I'm hoping for better render memory management in 6, for sure. Direct rendering of nurbs would be great, though. Hopefully, DAZ will continue development so that Cararra can compete directly with Lightwave3D and the like. I'd like to stop buying LW upgrades. |
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| | #12 (permalink) |
| Guest
Posts: n/a
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If you want your suggestions to be seen by DAZ and the Carrara developers the place to go is to the DAZ Carrara forum. There is a thread there for Carrara6 wish list. http://forum.daz3d.com/viewtopic.php?p=615665#615665 That is the best place to post your requests and wishes as DAZ doesn't monitor Polyloop.net. Ringo Monfort |
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| | #13 (permalink) |
| Box modeling ![]() Join Date: Jul 2006
Posts: 317
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Seems that Ringo is right. Once and for all we, Eovia fans, must accept the unacceptable. Eovia is gone. It was devoured by a 3d content company called DAZ. DAZ has its own forums with Carrara and Hex in them. The owner of this site is Thomas, who is no longer connected with Eovia (now DAZ). He was hired later by e-frontier. So he is back with his buddies in the Amapi team (responsible for the creation of Hexagon). Amapi is now owned by e-frontier. Personally, I like hanging out here. And since Amapi is beginning to develop into a full-blown modeling application, we who haven't accepted DAZ wholeheartedly have now something to root for in this site. I'm hoping that e-frontier will become the Eovia we used to love. To make my speech short, I hope starting with Amapi, e-frontier will offer reasonable prices and upgrades which Eovia used to give.
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| | #14 (permalink) |
| Guest
Posts: n/a
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The DAZ forums as well as the entire DAZ website is been updated and you will be seeing the improvements shortly. As the forums get update I will be adding more categories and support for both Carrara and Hexagon. Some of you that have visited the DAZ forums may have notice that we now have a WIPs forum for both applications. I have also team up with Jarrod Philip the chief guy at ArtZone.com to start hosting Carrara & Hexagon related chatevents that will features the Professionals from our community to share knowleage with the rest of the community. One of our goals with those chatevents is to have live tutorials online. Those will come in the future chatevents. The first Carrara chatevent at Artzone will feature the talents of Mark Bremmer. More information will be posted on monday. So the goal with the forums and Artzone is to provide a better community for both applications. The DAZ forums have over 500,000 members and this has help expand the Carrara and Hexagon userbase and many of the 3rd party developers for Carrara have notice an increase in sales. Even the Carrara handbook is now in is 2nd edition. With a bigger userbase there will be additional resources to make both Carrara and Hexagon even better in future updates and new releases. So we are very busy over at DAZ forums. I am also looking for the Master hexagon users so we can invite them to be special guest to the Artzone chat events. Feel free to contact me anytime. Regards. Ringo |
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| | #15 (permalink) |
| FoToonist ![]() Join Date: Nov 2006 Location: Detroit
Posts: 20
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Absoulutely! I think that e-frontier bought Amapi with the intention of making it a major player in 3D modeling. I just bought the Amapi 7.52 upgrade. VERY nice. I have a strong dislike for polygon modeling, so a good NURBS modeler was what I was after. I'm quite impressed with 7.52 thus far. I think Amapi has a bright future with those of us who prefer to do our modeling with surface. I'll continue to use Carrara 5 Pro for my rendering, scene setting, etc... though. I think DAZ fully intends to bring Carrara along as quickly as they can, also. Seems like a win/win situation. |
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| | #16 (permalink) |
| Booh! ![]() |
My wishes for Carrara6 Speed up displacement, speed up SSS Speed up dof. Make a better animation and ringing stuffs. Going further in this direction. Improve the memory managment when rendering. Custom stripped interface , scripting etc.. And keep the good job already done. Ola |
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| | #17 (permalink) |
| Nigel Robinson ![]() Join Date: Nov 2006 Location: Driffield
Posts: 1
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Hullo Each, Just joined so I thought I'd get my maiden speech overwith. Quite a popular suggestion (and one I like very much) is beefing up the Vertex Modeller so that it uses Hexagon (either by incorporating it into Carrara or by setting your prefs to open Hexagon when you got to the Vertex Modelling room. To do the latter you would have to have native support in Carrara for Hexagon models. In my view this is a no-brainer. All DAZ products should open each others files, without the need for a dialog box, exactly as they were in their original programme. If it were me I'd have all DAZ products open every other file format publicly available, with all sizes and textures in place. Don't know how complicated this is, but it would mean more people would have Carrara in their armoury, if only for file conversion! There. First post done. Nothing too controvertial. Cheers. |
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| | #18 (permalink) |
| reloaded ![]() Join Date: Dec 2005 Location: Paris
Posts: 68
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I think that a script language would be very usefull...
__________________ Get hundreds of Carrara shaders here: Shaders by Holyforest Shaders sets : Metals:More, Woodland Pack, Glitter and Gloss, Real furs, Shaderpack2, Shaderpack1, Fabric Factory1, Concrete Jungle, Real Paint, Heart of Glass, Fabric Factory2, Metal Guru, Nature pack, more coming soon... HF - http://www.holyforest.com |
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| | #20 (permalink) |
| FoToonist ![]() Join Date: Nov 2006 Location: Detroit
Posts: 20
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I'm wondering if DAZ will incorporate integration with their other products into C6? Ability to read Bryce data, DAZ-Studio poses, that sort of thing... DAZ doesn't seem to have a lot to say about Carrara lately. |
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