clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Archives old sections > Carrara ENG

Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics.

Reply
 
LinkBack Thread Tools Display Modes
Old 11th August 2006, 16:46   #1 (permalink)
Vertex
 
fizzer21's Avatar
 
Join Date: Aug 2006
Location: Reading, UK
Posts: 4
Particles and lights question

I've been trying to get a particle system to use lights for some time know with little joy, I have tried various things like including selecting the a light as the particle object, parenting a sphere to a light and using the sphere, grouping etc. Nothing was working and then I started playing around with the anything glows light and low and behold the particles started emitting light that would be cast on objects in the scene, unfortunatly my machine crashed, losing the file, and I don't seem able to replicate what I thought I had done.

Has any one been able to produce a particle system that emits lights of some kind?

Thanks in advance for any help on this.
fizzer21 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 13th August 2006, 17:39   #2 (permalink)
proud to be a nurb
 
jbshorty's Avatar
 
Join Date: Jul 2006
Location: only in your mind
Posts: 1,365
if you do get this working, you may never see a final render as all those particle lights are going to be very costly in rendering time.
jbshorty is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 13th August 2006, 22:38   #3 (permalink)
Box modeling
 
Sardtok's Avatar
 
Join Date: Mar 2005
Location: Oslo, Norway
Posts: 217
Send a message via ICQ to Sardtok Send a message via AIM to Sardtok Send a message via MSN to Sardtok Send a message via Yahoo to Sardtok
Ok,
to do this with AGlows.
Insert your particle system.
Insert an AGlows object, or give the particle system an AGlows modifier.
Set the light to the appropriate color or set it to the particle color or glow.
Then set the light to emit from facets or vertex, not bounding box.
It should work now, adjust the intensity of the light and all.
You might have to change the standoff and minimum distance, but it depends on the size really, it's there to avoid self-illumination.
You might also want to turn the fidelity down, but I think the default of 10 won't be that insanely slow. ;)

But as jbshorty said, this will most likely be a very slow render, but it really depends on the amount of particles, and whether the particles have a lot of facets or not.
If I were you, I would cheat instead.
Render a pass with just the particles in the light color in the glow channel.
Then render a pass with some omni lights placed at strategic positions inside the particle system, and turn off the particle systems visibility (if this is animation, make sure you animate these lights or it will look very weird).
Then in post, make one layer for each, make the particle layer additive, and place it on top of the ordinary render. You might want to gaussian blur the particle layer, to make them look sort of glowing.

A third option is turning on indirect lighting, and just giving the particles a color in the glow channel.
But indirect lighting can be really slow, possibly a lot slower than using AGlows, but I can't say for sure.
__________________
---
The Zigg (Take me off for great justice?)
Sardtok is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 01:41.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel