![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #21 (permalink) |
| Now, I learn animation ![]() Join Date: May 2005
Posts: 1,381
|
I started to judge carrara with modo too, but then again carrara is an all around 3d package with many features that modo does not have. There are good examples of what the rendering does by looking at the examples above on the banner on this page. For the price and features Carrara attracted me to purchase it, I still think it is up to the user to make full use of the features and correctly apply the settings.
|
| | |
| | #22 (permalink) | |
| Spline ![]() Join Date: Jun 2004
Posts: 44
| Quote:
| |
| | |
| | #23 (permalink) | |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
| Hey Patrick Quote:
If I remember it correctly, C5 PRO is around $500 (currently at DAZ) and that is about the same like SoftImage XSI (foundation), which does not have all the features working (dynamic har and fur, for example), but I always had a strange feeling that MentalRay is way ahead and good deal for that amount of money
__________________ My missions are not impossible, I just make them look that way | |
| | |
| | #24 (permalink) |
| Spline ![]() Join Date: Jun 2006
Posts: 38
|
From my experimentation, Carrara does 2-3 bounce radiosity, but you cant change the settings. However, that is all 98% of renders need. It is a fine renderer, I love using it and in general it is VERY fast. One tip for using blurry reflections is that the default setting of 100% is way to high and takes too long to calculate. Setting it to around 20% is ample and takes less time to calculate. Still, the render took way too long for me to really give this challenge a try. Honestly comparing Carrara to Modo will probably just end up in feeling jealous, as "the renders always cleaner on the other side!". I am sure there is loads of stuff that Modo does better, but I am completely happy with Carrara for now, it has everything I need and more and is great fun to use. If I spent all my time chasing the hottest new application I would end up with an empty pocket, a few shakey skills and not much art. I have decided to knuckle down and produce some great work and may be later on consider a new application once my skills are ready. For now Carrara 5 & Wings satisfy me plenty. Be sure in a few months someone will annouce a Modo killer in the next year or two... You just cant keep up! |
| | |
| | #26 (permalink) | |
| Now, I learn animation ![]() Join Date: May 2005
Posts: 1,381
| Quote:
| |
| | |
| | #27 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 770
|
I've been having a go at this and I don't seem to be able to get the reflections right. Look at the original, there are reflections of the HDRI in the spheres that don't seem to show up in the Carrara render. I noticed it is the same on Nichod's post. Any thoughts?
__________________ Regards Tony (aka HamSoles) |
| | |
| | #28 (permalink) | |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
| Quote:
I always honestly believed that if you strip Carrara5 to what Bryce5 has render-wise, Bryce5 is the clear winner in render quality. It is slow, indeed, but final render always looks better (I guess because Bryce does not approximate anything or find shortcuts in order to speed up, ).I was having problem yesterday, for example, with faceting showing clearly when point-light was used with soft shadows turned on (on highest quality setting). However, when I switched light from bulb (point) to distant (parallel) problem disappeared. Shadow banding is still a big problem with all of the lights Carrara5 has. Rendering alpha-transparency with GI turned on also has its problems; they really need to fix lot of stuff...
__________________ My missions are not impossible, I just make them look that way | |
| | |
| | #30 (permalink) |
| Lick it up ![]() |
I'm a bit surprized about this bad opnion about Carrara's renders... AS far as i know, one can achieve some fairly good rendering incl. indoor ones, like in this one : ![]() (image made by Langeron http://forums.polyloop.net/gallery/b...c=4&userid=621) Sure you need some tweaking, and it's not Vray engine too, but personnaly i find it excellent... my 2 cents...
__________________ Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle à toute forme d'autorité. LightWave 9 | Hexagon 2 My gallery Last edited by Pete Exxtreme; 9th August 2006 at 08:27. |
| | |
| | #32 (permalink) |
| Pixar want to hire me! ![]() Join Date: Apr 2004 Location: Florida, USA
Posts: 549
|
Here's one I did that took quite while, don't remember exactly. I wanted to do some more test to optimize the time, but ran out of it. I didn't use Brian's version, but tried on my own. Skipped blurry reflections as I wanted it to finish this week.
|
| | |
| | #33 (permalink) |
| Pixar want to hire me! ![]() Join Date: Apr 2004 Location: Florida, USA
Posts: 549
|
"I always honestly believed that if you strip Carrara5 to what Bryce5 has render-wise, Bryce5 is the clear winner in render quality. It is slow, indeed, but final render always looks better (I guess because Bryce does not approximate anything or find shortcuts in order to speed up, ). I was having problem yesterday, for example, with faceting showing clearly when point-light was used with soft shadows turned on (on highest quality setting). However, when I switched light from bulb (point) to distant (parallel) problem disappeared. Shadow banding is still a big problem with all of the lights Carrara5 has. Rendering alpha-transparency with GI turned on also has its problems; they really need to fix lot of stuff..." I can't go along with the theory that Bryce is slower but better. I used Bryce for a few years and couldn't get the results I get with Carrara. Carrara can get better results with the right settings, that do take longer sometimes. The transparency issue with GI was remedied with a new checkbox there, I believe. There are so many more possibilites in Carrara for lighting that Bryce doesn't even compare. I expect Bryce 6 will enhance those capabilities. |
| | |
| | #34 (permalink) |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
|
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
| | |
| | #35 (permalink) |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
|
Not trying to be annoying here or bug you, but if something gives me a problem, I do not give up that easily... What would it be your suggestion for shadow banding problem with Carrara lights ? I have feeling that Carrara has no randomness when shadows are raytraced so soft shadows are having banding no matter what setting is. It can be hidden by applying reflection and bump to the surfaces, but what if I need surface without these properties ? Bryce, on the other hand, is using different system than shadow mapping for creating soft shadows (and DOF) which incorporates jittering (adjustable with RaysPerPixel field in render options). It replaces shadow banding with noise which is more aesthetically pleasing (more RPP-s, less apperent noise it is, but, render times go trough the roof, ). This sistem IS better IMO, but it takes much longer to render, and it is not suitable for animations if RPP seting is relatively low (cuz pattern of noise changes from frame to frame).Below is example of what I'm talking about, 1 distant light used, highest possible setting
__________________ My missions are not impossible, I just make them look that way |
| | |
| | #37 (permalink) | |
| Now, I learn animation ![]() Join Date: May 2005
Posts: 1,381
| Quote:
| |
| | |
| | #38 (permalink) | |
| Spline ![]() Join Date: Nov 2005
Posts: 31
| OT[Pete's Image] Quote:
With the AO included in C5 it is possible to do great interior renderings in a fraction of the time of full GI. You lose the bounced light, but many scenes look good regardless. Depending on the materials for say a floor, you have to be careful to be extremely accurate when using full GI so that you dont get blowouts from unrealistic surfaces. Concerning Carrara's method of GI. Photon Mapping is quite a bit different than pure radiosity. I am not sure exactly what method Carrara's uses for P-Mapping and how to equate it to bounces. If you use enough photons it appears to be doing more than one bounce. But I could be wrong on that. I just picked up another rendering box, I have some spare time and I think I will do some more "scientific" testing. I have read up on this subject quite a bit, but I am unable to determine exactly which implementation of Photon Mapping Carrara uses. But I do know that it is incredibly faster than radiosity is in Lightwave, which is expected. A full Monte Carlo radiosity solution compared to the more efficient method of Photon Mapping. Some of the testing I did recently with Carrara created scenes that would be overnight renders in Lightwave. In Carrara it was a couple of hours. By comparison, the AO version took 20-30 minutes. It is also much easier to get an approximation of what the final image will look like before commiting to a larger rendering with lighting quality turned up. Being able to preview the image at lower quality helps. As an aside I also have FPrime. It is a speed demon in itself but it is most useful when tweaking lighting setups and texturing. I wish Carrara had something like it. Who knows, maybe later versions will. I do know that with Carrara's AO ability I have been able to tackle interior renderings which I would not have before. It has paid for itself already just based on that feature. Ok, back to the topic at hand. Look forward to seeing more renders from this thread. I agree, blurred reflections are too slow in present form. I usually just fake it if I need that effect. A light noise in the bump channel. Not as accurate probably, but much faster and much more control.
__________________ Donnie | |
| | |
| | #39 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Apr 2006
Posts: 117
|
Oooo fun! I'll have a shot at this. I've just been comparing Modo 202, Carrara and Mental Ray (XSI) so this looks like a fun place to keep the tests going. EDIT: Hmmm okay, I see why people are saying blurry reflections are a bad idea I'd be hard pressed to do better than what Nichod's managed. The only issue I have with Carrara's renderer at the moment is (aside from the things like SSS and blurry reflections which are far too slow) is that when you try and use things that are slow, the program doesn't leave enough cpu power for you to cancel the render. Most of the time I'm left having to ctrl-alt-del the program to stop a complex render.
|
| | |