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| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
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| | #1 (permalink) |
| Box modeling ![]() Join Date: Jul 2005
Posts: 237
| How come no one is talking about how hex 2 is going to revolutionize carrara useage?
I myself cant wait. I look at the demo movies, and am nearly vomit at the time I could have saved if this had been available earlier. Never one to be satisifed, I have already begun compilling a list of hexagon 3 requests: 1. Rigging: If we let hexagon be the rigger, then surely we will be able to animate better in Carrara 6 when they bring us the true replaecment for poser. 2. CR2 construction tools: I know its poser related, but with carrara and hexagon, cr2 can leave the shackles of poser behind. One day we will all use cr2s created for but never used in Poser. 3. Procedural displacement and bump painting built right in. 4. Parametric modelling tools for building construction. Basically take the idea of architools, but advance it a few revs. 5. While we are at it, lets license some good hair and cloth code, and make hex able to generate it, but not just generate it, create real instances as well, since processors will be more advance by then. 6. Smart geometry - how about geometry, and while you are at it, textures and procedurals that raise and lower their detail as they approach the camera, of course this would have to have tolerances built in, and some kind of smoothing to keep tha changes from being apparent. All new video games use an adjustable lod, so its common practice. Any other feedback? |
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| | #2 (permalink) |
| Box modeling ![]() Join Date: Jun 2004
Posts: 278
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Umm I hate to do this but here goes. Finally I can chuck my zbrush in the bin. I have it and I hate it. It may be able to do more polys than any other app but who really needs a 15 or 30 million poly model. . I would much rather have what Hexagon 2 has and be able to model and texture without having to drop and pickup etc all the bloomin time. .Roll on Hexagon and may you take the world by storm. ;) Cheers Mike R
__________________ I dont believe everything I think. |
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| | #4 (permalink) |
| Now, I learn animation ![]() Join Date: May 2005
Posts: 1,381
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jtbullet those are great ideas, but remember Hex is a modeling program, for them to include 3d paint and uv mapping is amazing , carrara is the one that should have similar features and the ones you mentioned installed in it, and i am sure with the coding they got going they will have no porblems. You programmers and coders are worth Gold. |
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| | #6 (permalink) |
| Box modeling ![]() Join Date: Oct 2005
Posts: 231
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I noticed in Hex 1 that it couldn't import a .car model (if I remember correctly). If this feature is not in Hex 2 I will be disappointed just not enough so to say that Hex 2 isn't worth the purchase. I agree that all those things that jtbullet mentioned ought to be in Carrara. It will become increasingly hard to justify going with some of the competitors now. |
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| | #7 (permalink) |
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Did everyone forget that Charles Brissart Lead Eng. or Carrara over at Eovia USA has promise and mention 3D paint for a future Carrara. Go back to the Eovia chatroom event scripts and you will see he said 3d paint for Carrara. The fact that Hexagon 2 has it doesnt' change for Carrara. It is all good.
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| | #8 (permalink) |
| Box modeling ![]() Join Date: Oct 2005
Posts: 231
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Yes it will indeed be all good. Perhaps the Carrara 3D paint tools will expand on those included with Hexagon. Sort of a teaser. Eovia is so close to being a no brainer for anyone even remotely thinking about getting into 3D it's surreal. |
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| | #12 (permalink) | |
| Box modeling ![]() Join Date: Oct 2005
Posts: 231
| Quote:
Ultimately, I think what people want is drag and drop, copy/paste funtionality between Carrara and Hexagon without loss of information. | |
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| | #13 (permalink) |
| Now, I learn animation ![]() Join Date: Sep 2005
Posts: 1,028
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MS Office has cut and paste clip board for MS Office applications. I would not mind something like that for Carrara and Hexagon. Carrara does need more features of Hexagon to compete with Maya and 3-D Studio Max but Hexagon should work 100% with Carrara.
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| | #14 (permalink) |
| Box modeling ![]() Join Date: Oct 2005
Posts: 231
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One of the two programs at least needs complete import and export of the others format. It would be preferrable if both could seamlesly interchange but since a .car file would probably comtain info that Hexagon was not intended to use, It should probably be Carrara. Carrara should be able import and export a Hexagon file with absolute compatibility. The workflow for other programs is to do a base mesh in the Main App (like Maya for example) then import into Zbrush. Why can't we do the same with Carrara and Hex using native formats? Export a hex file from Carrara then import a hex file into Carrara. Let the 3rd parties be forced to deal with the 3rd party formats. Eovia users should be able to enjoy Eovia formats seamlessly. |
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| | #15 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Feb 2006 Location: Sweden
Posts: 123
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I still dont see the problem with using obj.files, no critisism intended. I'm using obj. all the time now, what would be the advantage of going car.file between hexagon - carrara? Maybe I missing some workflow here.. |
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| | #16 (permalink) |
| Box modeling ![]() Join Date: Oct 2005
Posts: 231
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Well jolran, unless I am wrong, the .obj format doesn't support all of Carrara's features. So a crease saved to an .obj format won't be a crease when it is opened in Hex. It's about continuity. Being able to capitalize off the modelling decisions you made in one program because the carry over to the next. Like how you can update the changes made to a poser scene in Carrara after you make changes in Poser. Something like that would even be nice for Hexagon. |
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| | #17 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Feb 2006 Location: Sweden
Posts: 123
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Yeah ok, I dident think of that. I thought smothing was implentated in obj.file. Thats why sometimes I have to redo it in Carrara after some obj alterations, ok I see. No biggy for me just now. But I understand if you have made special scenes with creased partions on buildings and such. |
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