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Old 15th March 2006, 16:35   #1 (permalink)
Box modeling
 
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odd polys?

I can't figure out what is causing this. Going to go back to the modeler and see if I can fix it, but I'm not sure what the problem is. This will be the third time I've put this back in the modeler; Metasequoia, to try to fix it. There are no overlapping polys or shaired textures. Everything looks fine in the modeler so I'm not sure what to think.
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Old 16th March 2006, 00:14   #2 (permalink)
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Can you make your .car available?
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Old 16th March 2006, 00:26   #3 (permalink)
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It's hard to see from the size of your jpg.

Does it render ok or not?
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Old 16th March 2006, 05:53   #4 (permalink)
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I get odd shadows in the render. I put it through my modeler again. Did a few things with the polys and figured out the problem, I'm going to have to invert some areas poly by poly. When I unifie faces, several of the polys invert. In that shot the model had double sided polys, so those bad ones may be the inverted back of the poly; or something like that

I'm ready to get this scene done, it will be my first and has been a rather nice learning experiance .
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Old 16th March 2006, 15:26   #5 (permalink)
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Looks to be flipped normals or polys over polys. How are you importing?
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