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| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
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| | #1 (permalink) |
| Box modeling ![]() Join Date: Feb 2006
Posts: 327
| odd polys?
I can't figure out what is causing this. Going to go back to the modeler and see if I can fix it, but I'm not sure what the problem is. This will be the third time I've put this back in the modeler; Metasequoia, to try to fix it. There are no overlapping polys or shaired textures. Everything looks fine in the modeler so I'm not sure what to think. |
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| | #4 (permalink) |
| Box modeling ![]() Join Date: Feb 2006
Posts: 327
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I get odd shadows in the render. I put it through my modeler again. Did a few things with the polys and figured out the problem, I'm going to have to invert some areas poly by poly. When I unifie faces, several of the polys invert. In that shot the model had double sided polys, so those bad ones may be the inverted back of the poly; or something like that ![]() I'm ready to get this scene done, it will be my first and has been a rather nice learning experiance .
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| | #5 (permalink) |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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Looks to be flipped normals or polys over polys. How are you importing?
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