clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Archives old sections > Carrara ENG

Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics.

Reply
 
LinkBack Thread Tools Display Modes
Old 9th March 2006, 06:50   #1 (permalink)
Vertex
 
brickdaddy10's Avatar
 
Join Date: Aug 2005
Posts: 5
Rounding off edges of objects. How!

Ok here's a simple one:

I want to start out with a simple shape. Either a basic object or something I
create with a
spline object.
Then I want to be able to round off it's edges.

I try to do this by converting the object to a Vertex object and then try to
fillet it.
Comes out like crap!

Also If I try to start with a vertex cube and change it to a rectangle I cant
remove any of the
facet cubes without wrecking the cube structure.

The only thing I have been able to fillet successfuly is a cube vertex object.

WHAT do I need to do to make this work!

Driving me crazy here...
brickdaddy10 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 9th March 2006, 08:59   #2 (permalink)
Box modeling
 
ronjurman's Avatar
 
Join Date: Sep 2005
Posts: 201
Is your cube (or basic object) triangulated prior to attempting the fillet operation? If it is, untriangulate it first, then select edges and fillet.

rj
ronjurman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 13th March 2006, 23:14   #3 (permalink)
Vertex
 
brickdaddy10's Avatar
 
Join Date: Aug 2005
Posts: 5
cant seem to untriangulate. How do you do it?
Also my filleting doesnt seem to kick in until I dolly my camera.
What gives?
brickdaddy10 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14th March 2006, 01:18   #4 (permalink)
In the blooming heather
 
Aunty Betty's Avatar
 
Join Date: Jan 2006
Location: Little Happening
Posts: 569
cant seem to untriangulate - select the offending polys that are divided in triangles that you wish to unite and > Model > Untriangulate Polygon
__________________
aka Boozy Floozie
Aunty Betty is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14th March 2006, 05:14   #5 (permalink)
Vertex
 
brickdaddy10's Avatar
 
Join Date: Aug 2005
Posts: 5
ok got it. Thanks.

And art Vertex models the only type of object you can fillet?
Is there any other way to round off objects?
brickdaddy10 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14th March 2006, 11:21   #6 (permalink)
In the blooming heather
 
Aunty Betty's Avatar
 
Join Date: Jan 2006
Location: Little Happening
Posts: 569
1,Yes - 2,but you can use different smoothing ratios for rendering to round off edges without the need for filleting.

Smoothing can be applied to differrent areas of the mesh to smooth some edges whilst leaving others crisp.
__________________
aka Boozy Floozie
Aunty Betty is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14th March 2006, 19:02   #7 (permalink)
Box modeling
 
ronjurman's Avatar
 
Join Date: Sep 2005
Posts: 201
Also, as a shader lighting model trick, Digital Carvers Guild's 'Shaders Plus' for Carrara has a 'Bevel' lighting model that does a very nice 'cheat' on edges.

rj
ronjurman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 00:29.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel