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Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics.

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Old 12th July 2006, 17:55   #41 (permalink)
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my first post

Hello my first post, not sure if they are getting thru.Using firefix browser


Phsics is so slow, doesnt take advantage of dual core processor.
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Old 14th July 2006, 09:02   #42 (permalink)
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I would like to see Carrara 6 handle normal maps.
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Old 14th July 2006, 17:42   #43 (permalink)
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normal maps and hair as well as clothes
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Old 14th July 2006, 18:32   #44 (permalink)
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well , hair and clothes would be physics based eh , so i hope its multi threaded - can use more than 1 cpu, or well be waiting all day in the wind.

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Old 13th August 2006, 03:41   #45 (permalink)
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I wish the "calculating physics " would stop right when i push abort , and not continue until it calcs 100% arrh
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Old 13th August 2006, 03:48   #46 (permalink)
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surely the particles could be better, anyone else think they are naff ?

plus more g buffer options.
Oh yeah and either some docs about camera export into after effects , (if it does work) , or fix it, (im assuming its broke, ive not found anyone who has imported into after effects the file file that carrara exports.)
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Old 13th August 2006, 03:49   #47 (permalink)
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Hardware rendering !!!

come on beat gelato , and rtsquare .
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Old 13th August 2006, 03:53   #48 (permalink)
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A quick way to delete say 200 shading domains without having to click select click delete each one.
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Old 13th August 2006, 04:01   #49 (permalink)
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quick easy way to animate camera to circle around an object (or am i missing someting ?) ...dollying around 360, isnt a circle , it goes in and out.
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Old 14th August 2006, 03:26   #50 (permalink)
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Quote:
Originally Posted by smudgee
A quick way to delete say 200 shading domains without having to click select click delete each one.
To add to this, it would also be nice to have a flush unused shading domains command.

Also, if you want to select by shading domain and you want to select multiple domains, you have to select one, then go back into the menu. Those menus should have a shift select feature.
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Old 14th August 2006, 05:26   #51 (permalink)
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i could probably write 4 pages worth of requests by myself, but i'll keep it short & sweet :

1. object layer managment system (like Rhino's)
2. direct import & export of .hxn files, with link to update changes
3. direct import of .3dm files (Rhino OpenNurbs), with link to update changes
4. editing of multiple objects at same time
5. procedural shader painting (like Modo)
6. photoshop-style blendable layer stack for shaders
7. programmable keyboard/mouse
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Old 27th August 2006, 18:27   #52 (permalink)
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Ok. I'm going to start a new poll and a new thread. See post.
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Last edited by Nichod; 27th August 2006 at 18:39.
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