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| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
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| | #1 (permalink) |
| Vertex ![]() Join Date: Oct 2005
Posts: 24
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Hi to all. I am trying to create a simple animation that uses a combination of physics and contraints. I cannot get it to work. I am trying to build a catapult. A ball is placed on a piece of wood. If I apply physics to the wood and the ball, I cannot get the wood to rotate around an axis even though I set up the contraints. If I then disable physics for the wood and set explicit movements to it, the constraints work, but the ball just moves through the wood. How can I do this? Any suggestions? I included the carrara file |
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| | #2 (permalink) |
| Extrusion ![]() Join Date: Jul 2005
Posts: 184
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derk, May be this can start you thinking in another direction ![]() Try changing the angle of force to value of - the angle value of your cube. and adjust the force according to the angle. Here is the file, its not perfect but something to start with. |
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| | #8 (permalink) |
| Always learning new stuff ![]() |
Collision detection is only when you move -manually- objects, to lay on them where you want. But it's not a kind of "Physic property. Don't even think about it for your animation. I have to take a look at your file.. but I'm currently pretty busy (that's why I'm a little bit off the forum this last couple of days.. |
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| | #9 (permalink) |
| Vertex ![]() Join Date: Oct 2005
Posts: 24
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Thanks a lot Thomas for your reaction. Ok I understand what you say about collision detection. I do think however that when 'collide with other objects' is selected for the items in the scene, that the objects should not fall through each other. This does not always seem to work correctly. Anyway, once you have some time, I appreciate if you can take a look at it. Thanks in advance |
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