clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Archives old sections > Carrara ENG

Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics.

Reply
 
LinkBack Thread Tools Display Modes
Old 21st February 2006, 05:43   #1 (permalink)
Cube
 
arcady's Avatar
 
Join Date: Dec 2005
Location: San Francisco native
Posts: 74
Send a message via AIM to arcady
Cuts and Loops? - What Carrara tools match the terminology in this tutorial???

http://forum.daz3d.com/viewtopic.php?t=22916

In the link I've posted here, the author keeps referring to making cuts and loops, and especially, the 'loop cut' done to the cube.

Also, the reference to 'dropped the mesh into a hypernurbs' in post 3.


In Carrara (5 regular?) terminology, what is going on here?

Do we have all the tools needed to duplicate this process (or some way of our own)?
__________________
Legally Artistic Blog | Art / Writing
arcady is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2006, 06:45   #2 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,097
What a great tute! This is not going to answer you particular questions --isn't it crazy that every app has different terminology!--but this tute looks much more suited to Hexagon than Carrara. Though doing in Carrara is probably practicable. Just lookimg at the imagery in the tute, and not the words, I feel it is within my limited ability to reproduce without reading anything else. It looks a very good tute indeed. It's in my "To Do" file. Thanks.

C4D has always looked complicated to me.
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2006, 07:06   #3 (permalink)
SILO abuser
 
LoneGunman's Avatar
 
Join Date: Jan 2006
Location: Louisville, KY USA
Posts: 556
Warning

Quote:
Originally Posted by arcady
http://forum.daz3d.com/viewtopic.php?t=22916

In the link I've posted here, the author keeps referring to making cuts and loops, and especially, the 'loop cut' done to the cube.

Also, the reference to 'dropped the mesh into a hypernurbs' in post 3.


In Carrara (5 regular?) terminology, what is going on here?

Do we have all the tools needed to duplicate this process (or some way of our own)?

I think it's very clearly listed what features Carrara 5 modeler has, cuts and loops are all there, see for yourself (on Eovia's website) !


HyperNurbs in C4D are just fancy name for smoothed subdivision surfaces (meshes), to "drop the cube into hypernurb" thingie just select all vertices and smooth them

Good luck with dressing 'em up !
__________________
My missions are not impossible, I just make them look that way
LoneGunman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2006, 07:36   #4 (permalink)
Cube
 
arcady's Avatar
 
Join Date: Dec 2005
Location: San Francisco native
Posts: 74
Send a message via AIM to arcady
Just to be clear...

I understand that the -process- in Carrara is different and that the -tools- are not 100% the same exact named things.

That is not the question.

This is a question about the results.

How do you get a 'line' to appear around the model, how do you get that box to end up curved, etc...

Think results... not a linear mapping of tools, but if these were your screenshots, how would you explain getting them in Carrara?



So especially, how to do 'A' and 'B' in the image here, in Carrara?
Attached Thumbnails
Click image for larger version

Name:	HowToDoThis.jpg
Views:	59
Size:	31.4 KB
ID:	10406  
__________________
Legally Artistic Blog | Art / Writing
arcady is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2006, 07:40   #5 (permalink)
Cube
 
arcady's Avatar
 
Join Date: Dec 2005
Location: San Francisco native
Posts: 74
Send a message via AIM to arcady
Lone: I've been looking for 'cut' and 'loop' as I understand them in this tutorial since I bought Carrara, with no luck yet.

That is to say, as I understand them they are 'step A' of my posted image...

The ability to simply draw a line around something - that's a 'cut' I gather, and I haven't found it yet?

When the tutorial refers to a loop cut, I think that's just typical computer person using unclear wording... and he's really still talking about a cut...

But I'm not sure...
__________________
Legally Artistic Blog | Art / Writing
arcady is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2006, 09:00   #6 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,097
In C5. I am using the Zygote females obj file. For B I am using an open ended cylinder and just pushing/pulling the polygons to fit the form. I can't see why the start with a cube makes sense.

Having a similar fiddle in Hexagon--if you don't have, put it at the top of your list!
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2006, 09:31   #7 (permalink)
Cube
 
arcady's Avatar
 
Join Date: Dec 2005
Location: San Francisco native
Posts: 74
Send a message via AIM to arcady
Here's what the tutorial author just posted:

*******************
Cuts are simply using a knife tool to split polygons.

Loops are basicly strings of polys, edges, or points which meet up with each other to form a loop sometimes it is a string that goes around an object, like the polygons that go around the sides of a box, sometimes the string goes over one side of a surface to meet up with itself. for example if you look at a millenium figure face you will see loops that run around the mouth and nose, and loops that run around each eye.

Loop cut = the knife tool finds a loop of polygons and cuts along the length of that loop splitting it in two.

*******************

Thing is, I haven't been able to find any kind of 'knife like tool' in Carrara. And I've spent quite a few hours looking, especially after reading about them on http://www.subdivisionmodeling.com/page1.htm .

Likewise that definition above of loops and loops cuts...

Any ideas there? Hexogon was for sale in a package when I got Carrara, but I thought that was a normal price at the time so I figured I would wait a week for it when I had some more money, and figured out afterwards that it was only if I bought them together...

I may have to look into Blender or Wings if I can't find these sorts of tools in Carrara. Most of what I read in tutorials across the web seems to want to use 'loops', 'knifes', 'edge loops', 'loop cuts' and similar terms - which I've been trying to figure out what they would mean in terms of Carrara...

The closeast I've found to a knife is "tesselate" but it splits each ploy into at least four parts and only of preset proportions...
__________________
Legally Artistic Blog | Art / Writing
arcady is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2006, 10:00   #8 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,097
In the Heagon forum see the thread of the other day "Tesselating Problem" and Laughingnomes brilliant short tutorial in the ? 3rd response. (Using the tesselating tool in the TOP row)

Sorry. I was in Hexagon mode! Special good prices at Eovia right now I think--You won't regret the Hexagon investment. Have you looked at those hours of Hex tutes by Thomas here? WOW!
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2006, 10:27   #9 (permalink)
SILO abuser
 
LoneGunman's Avatar
 
Join Date: Jan 2006
Location: Louisville, KY USA
Posts: 556
Quote:
Originally Posted by arcady
Lone: I've been looking for 'cut' and 'loop' as I understand them in this tutorial since I bought Carrara, with no luck yet.
Well, did not look for them, cuz I do not model with Carrara, I got it month ago for rendering purposes only. Features are listed as they are, and unfortunately they are a bit misleading, you can select a ring but not automatically connect edges of that ring, looks to me that creating new geometry on edge and polygon level is rather tedious and limited. Vertex tools are not that bad, they can be used for what you are looking for, but with a lot of steps

To me it does not make sense to select a ring but not to be able to do anything with it, .

I suggest you go for Hexagon if you want to do any serious modeling !
__________________
My missions are not impossible, I just make them look that way
LoneGunman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2006, 10:52   #10 (permalink)
Moderator
 
Grendel's Avatar
 
Join Date: Jul 2005
Location: Houston, Texas
Posts: 1,264
There is no true Knife tool in Carrara or Hex really. A Knife tool can draw a line at an angle and create the vertices around the object based from that. The best Carrara has is a Add Vertex tool in both and Extract from Edge(Pro Only). Like LG said HyperNurbs is just smoothing.

BWTR- C4D looks more complicated because it does alot more in most areas than Carrara,but costs more to, Carrara is great for rendering but not as good for modeling & animation yet. It's getting better but still not a Big 5 solution(LW,Maya,3ds,XSI,C4D)
Attached Thumbnails
Click image for larger version

Name:	Questions.JPG
Views:	39
Size:	135.9 KB
ID:	10413  
Grendel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2006, 11:31   #11 (permalink)
Now, I learn animation
 
medeamajic's Avatar
 
Join Date: Sep 2005
Posts: 1,028
I think some of the other programs might offer better modeling and figure animation. I admit when I see the 3DS MAX tutorials I start to drool but then again C4D and XSI look nice when you see the tutorials. I think Carrara can offer better landscapes and atmospheres or at least make it easier than the competition. I hope more of the Hexagon tools and better rigging make it to Carrara 6.


I seen the tutorial about making the dress in C4D. I am not sure what you want to do but I started with a cylinder. I think I could have made it fit the womans bust line. I have up loaded some images and circled the tools that might help. I think the tools you want might be in one of the properties trays for one of the icons.
Attached Thumbnails
Click image for larger version

Name:	C4D.JPG
Views:	48
Size:	119.7 KB
ID:	10414  Click image for larger version

Name:	C4D2.JPG
Views:	34
Size:	116.0 KB
ID:	10415  Click image for larger version

Name:	C4D3.JPG
Views:	32
Size:	124.3 KB
ID:	10416  
medeamajic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 23rd February 2006, 05:23   #12 (permalink)
Vertex
 
shadowrider's Avatar
 
Join Date: Feb 2005
Posts: 1
Just a quick note to say that I stuck a quick tut on duplicating that skirt over on Renderosity. It's for C5 Pro but I think the tools used are common with standard.

mike
shadowrider is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 27th February 2006, 01:48   #13 (permalink)
Box modeling
 
Naes3d's Avatar
 
Join Date: Oct 2005
Posts: 231
I have looked for something like a cut tool in Carrara too. Here's what I found:

If you have C5Pro, you can select a loop of edges and use the 'extract along' tool to make a cut in the loop of faces above or below the edges you selected (depending on the direction you drag the mouse). In the other program I model with, I am used to selecting a loop of faces and using a tool called 'Divide Loop'. Hope Carrara gets a similar tool soon.
Naes3d is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 23:59.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel