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| | #1 (permalink) |
| In the blooming heather ![]() Join Date: Jan 2006 Location: Little Happening
Posts: 569
| Shaders - what's going wrong here?
Hi I'd be grateful for any help. I'm roughing out a compositional sketch and have placed a snow shader on a poly object which has been smoothed at render stage to 3. Why is the snow shader looking so damned weird? Regards |
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| | #5 (permalink) |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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I'm not able to look at the file at the moment. But three possibilities that I can think of are: 1.The poly object is a group of objects and the snow shader is applied to each of the objects individually and thus there is no flow (thus the odd artifact). 2.Another possibility is that the snow shader that comes with C5 is a texture map and you are seeing tiling. 3.Might also help to scale down the bump and color mixers procedural component (providing that there is one). Any chance of seeing a screencap of the scene and of the shader tree?
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #6 (permalink) |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
| Hey
Just quick reply here, the file which is posted is not the same as the render above, please post the original file if you can, more help can be provided that way , file already posted renders fine on my computer (polygon mesh is bit strange, some polys are tesselated, some not ?)I attached image with capture of modeling room, I applied smoothing to your mesh (is that what is couse of the problem ?) and as I said, it renders fine
__________________ My missions are not impossible, I just make them look that way |
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| | #8 (permalink) |
| In the blooming heather ![]() Join Date: Jan 2006 Location: Little Happening
Posts: 569
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LoneGunman - here's the file with the snow shader added. It's only this mesh that's causing problems. I had intended to create displacements for it later in Zbrush but have been stumped by why I'm getting this initial strange result. C5 Mac |
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| | #10 (permalink) |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
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Is it me or problem dissapiers when you apply box uv map (from within Carrara), did you maybe apply some sort of AutoUV feature in some other software, I noticed bump size thing too, wierd (!) ?
__________________ My missions are not impossible, I just make them look that way |
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| | #11 (permalink) |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
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I just tried again (uv mapping) but change was just so subtle, difference is small, i'll look at it tonite more, need to go to work now
__________________ My missions are not impossible, I just make them look that way |
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| | #12 (permalink) |
| In the blooming heather ![]() Join Date: Jan 2006 Location: Little Happening
Posts: 569
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LoneGuman - I used hexegon to create the mesh - and I'm fairly sure I never applied any auto uv feature but I just opened it in Lightwave and yes there is a strange uv mapping attached to it.
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| | #13 (permalink) |
| Spline ![]() Join Date: Jul 2005 Location: Japan
Posts: 44
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Hi, Aunty I have downloaded your file. So, I propose changing the bump channel from "spots" to "noise". The joints of the spots function are not smooth. Try to set up snow shader to the Infinite Plane. You will be able to see the joints. And I think you must optimize the UV map by UV editor.
__________________ SachikoCarrara 6 Pro / Hexagon 2 |
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| | #15 (permalink) |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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Beat me to it Kaga I'd personally use Fractal noise though and play around with the scaling and density to get the right look. The default noise just isn't that clean to me, but that is a personal opinion.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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