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| | #1 (permalink) |
| Spline ![]() Join Date: Oct 2005
Posts: 44
| Hexagon & Carrara
I am trying to understand the position both Hexagon and Carrara. Is it correct to state that Hexagon is and advanced version of Carrara's vertex modeller? What are the strong points of Hexagon compared to the modelling features in Carrara? How fita Amapi into this picture?
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| | #2 (permalink) |
| Amapi's Daddy ![]() Join Date: Jun 2003
Posts: 138
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Hi Moorsel, Very good question. Let me try to give the best answer I can (sorry, a bit long...) Historically: . Carrara comes from RayDream and Infini-D, and has always been an all-purpose, complete 3D solution, including modeling, landscaping, texturing, rendering, animation, special effects, and more features. . On another side, the Amapi project (initially created by a different team), has been designed to be a modeler only, working in partnership with rendering and animation solution. When it became obvious that Amapi was addressing both industrial designers and graphic artists, we decided to split the project in two products: Amapi Pro, featuring NURBS-modeling and CAD-exchange capabilities, for product design, and Hexagon, polygonal-only for graphic art. In version 5 of Carrara, after the Hexagon launch, we decided to reinforce the vertex modeling capabilities of the product, thus integrating several technologies and tools from Hexagon. So I would rather say that Carrara Vertex modeler is a simplified (but totally integrated) version of Hexagon, which will from its side continue to evolve as a more and more polygonal advanced modeler for graphic artists. Amapi Pro, on its own, will evolve to fit the needs of people conceiving 3D objects to be manufactured afterwards. Sorry for that long explanation - I hope anyway you will have a better view of the Eovia's product line.Cheers - Laurent
__________________ - Laurent |
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