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Old 11th February 2006, 13:56   #1 (permalink)
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Dry Refraction Indexes

Hiya,

I was playing around with the shader definitions and tried to create a diamond shader and was stopped at the refraction index of the shader that displayed me 2 decimals and swallowed the last digit of the refractive index of 2.417. So I wondered if the last digit is only not displayed but stored internally or if it is cut off.

And since we are at refractive indexes ... does the ray casting model of Carrara assume a vacuum in the scene (1.0) or atmospheric pressure (1.000293) for times rays are not "inside" material definitions?

Sorry for my English ... German here

Ruprecht
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Old 28th May 2007, 16:48   #2 (permalink)
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i don't know, but i used to diamond basic in carrara with hdri,i see good
sorry i can't help you so much... my english....vietnam here
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Old 29th May 2007, 01:23   #3 (permalink)
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Carrara does keep track up to four decimal places (.0000) However, it only shows the first two.

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Old 29th May 2007, 06:11   #4 (permalink)
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Carrara doesnt render volumetric shaders, the only option that can create something like that is the SubsurfaceScatering...english?? Brazilian here!!
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