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| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
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| | #21 (permalink) |
| Guest
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Arcady. i know about Poser. i'm one the beta testers for it. I have been at it sense version 3 as a beta tester upto version 6. I started using it with Version 2 from Fractal Design before the MetaCreation days. Different companies have had their hands on features have been added but the over all quality of a release candidate hasn't change at all. Every release of Poser should have not been release the way it they have been....buggie really not upto a release candidate but they keep doing it. I have also beta testesd for Maxon Cinema4D Rev 8 and naturally Eovia and here is how I would rate the beta testing response to beta tester, bug reports and over all quality issues and who release a '"best release" candidate. 1. Eovia development teams are the most responsive to everything. 2. Maxon does have a good report with beta tester. 3. e-Frontiers/CuriousLabs - not the most responsive to beta testers bug report feedback and quality of release candidates. What they consider to be a release candidate Eovia considers an early beta. this has been my experience from all these years of testing. Frankly Poser 6 should have been called Poser 5.5. It doesn't have much of anything new in the animation and posing department just some new render settings. But anyways that is why I have the Love/hate relationship with Poser. |
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| | #22 (permalink) |
| Eovia Member ![]() Join Date: Nov 2005
Posts: 11
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Hello, I reproduced the problem. The problem happens only when you do "Import" and not "Open". This is just an update issue. The morph targets are correctly imported. If you just change the time (going forward one frame for instance), you will see the correct figure with all morph targets. We are going to fix the problem as soon as we can. Meanwhile, use the walkarounds: changing the time or using Open instead of Import. Thank you for reporting the problem. Pierre |
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| | #23 (permalink) |
| Guest
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I got this information from the e-Frontiers website under their technical issues. it maybe useful information here. http://www.e-frontier.com/article/ar...ew/1425/1/595/ Why isn't my morph information saving with my PZ3 file? Some early Poser users have reported that, when they save and then reopen scenes containing some figures that have been modified using injection morphs, the morph data vanishes, leaving the characters in their original, unmorphed states. This stems from a new feature of Poser 6 in which, by default, Poser will save PZ3 files without morph channel data, putting that data into an external binary file with a PMD extension. This speeds loading and saving of Poser scenes and cuts down on file sizes, but it runs into trouble when injection morphs are used as these are hybrid pose/morph files- they're poses that apply morph data; the modifications that they apply to the figures' geometries aren't saved into the external binaries as they aren't standard morphs. To fix this situation, users can download and apply our SR2 updater, which resolves this issue and allows injection morphs to apply and be saved properly. Alternatively, users can turn off the "Use external binary morph targets" preference in the Misc. tab of Poser's General Preferences. Files will then be saved with all morph data included in the PZ3 file- this will make file save operations take longer and the files will be bigger, but injected morph data will then be saved as expected. SR2 is a better solution, however. |
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| | #25 (permalink) |
| Cube ![]() |
PierreE: Thanks for showing us the workaround. As you can see, I got my figures in fine. I opened the figure on the right, and then imported the figure on the left. I then moved to frame 1, and then back to frame 0 (just to see if I could). This image is actually part of this thread: http://www.renderosity.com/messages....essage=2581038 Wherein a person has been asking the Poser community if they should buy Carrara. That is a common question these days in a number of Poser communties - it seems like the time is ripe for Carrara to become the next big thing in the Poser community. |
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| | #26 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Oct 2005 Location: Mansfield, Ohio, USA
Posts: 112
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In order for an INJ morph to work, there must be a morph channel available in the cr2 (not sure about the geometry obj file) for it to work on. Ringo, Injection morph technology was something Daz3D came up with for their 3rd generation figures so that only the stuff you need has to be injected to avoid uneeded bloat in the file size (not to mention the amount of ram it takes up in Poser). It is not a bug in Poser. The only beef I and others have, are the insanely high polycounts in their high resolution figures.
__________________ Carrara Newbie |
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| | #28 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,097
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Jaeger you must have missed the temporary workaround advised by Eovia, after you have imported, move the time line forward a frame or so and return to normal! Strange solution but it holds the fort until the update comes through.
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| | #29 (permalink) |
| Cube ![]() Join Date: Jan 2006
Posts: 62
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My own workround (reverting to 5.0.3) also worked for me. To be honest, I found a few strange things happening in 5.0.4, and the major fixes in this version weren't things I was desperate for, so I didn't want to spend too much time diagnosing or trying to solve the anomolies - I'll just wait for 5.0.5. |
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