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| | #1 (permalink) |
| Cube ![]() | UV Editor requests
For the UV editor, I would like the ability to edit the position, scaling, and rotation of a UV map numerically and not just by clicking and dragging on a tool. I would also like a flip horizontal and flip vertical option. Also, in the UV editor I would like to be able to add and remove vertixes to a given shading domain. Often I end up with a UV map where I have one vertex that is in the region of the vertexes for domain A, but it has somehow managed to be a part of domain B - especially where it exists along a seam. |
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| | #5 (permalink) |
| Cube ![]() |
No, I mean to remove a vertex from a given shader domain. (which is directly explicit ).Take shader domain 'X', in are vertexes a,b,c,d,e, and f. I don't want 'd' to be part of that shader domain. I can go back to the modeler room and deselect it there, or add a vertex there. But this can be difficult to manage in the area of border vertexes - the edges between two domains. It would be nice to be able to select which vertexes belong to which shader domains, and to create new domains or rename or delete them from within the UV editor. Consider the attached image and the line of red UVs that are connected to both domains. Sure this can possibly be managed in the modeler room, but UV editing would be a lot easier if it could also be done within the UV editor. |
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