![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| Spline ![]() Join Date: Dec 2005 Location: Rochdale, UK
Posts: 40
| What is fixed in 5.03 update?
I've been around here a bit evaluating Carrara and was wondering what was does the latest patch fix? I'm particularly interested in the vertex modeller bug I reported because I won't be buying until that is fixed as it is quite a big issue for me. Here's the bug I'm referring to http://www.eovia3d.net/showthread.php?t=5736 It was confirmed as a bug by Eovia, just want to know if it got fixed?
__________________ I can't stand to wait in line long so I built a new machine It just measures up the distance and eliminates the folks between |
| | |
| | #4 (permalink) | |
| Spline ![]() Join Date: Dec 2005 Location: Rochdale, UK
Posts: 40
|
Thanks for the replies guys. I actually re-read the email I got about the bug and am not that happy. Quote:
Still, at least I haven't spent my money.
__________________ I can't stand to wait in line long so I built a new machine It just measures up the distance and eliminates the folks between | |
| | |
| | #5 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,097
|
Eovia, unlike others, does not seem to wait until all bugs are fixed but sends out updates progressively as they are working through them. With others you may have to wait for version 6 in 12 months. Your bugs, and others, will probably be fixed in update 0.4 ( or 0.5) in the matter of weeks.
|
| | |
| | #6 (permalink) |
| Always learning new stuff ![]() |
bwtr: or perhaps, as the support mention it, on the next major release. Something you have to know, is that the developpers fix the problems by priority. This bug don't make the application crash or freeze, or corrupt your datas, or create a big slowdown. Then, Developpers fix all important bugs first, and after, this kind of bugs. But you have to consider that they also have to work on the next major release of Carrara too... And it the same for all developpement/software company.. |
| | |
| | #8 (permalink) | |
| Edge modeling ![]() Join Date: Dec 2005 Location: Ontario, Canada
Posts: 384
| Quote:
__________________ daz3d forums blow chunks | |
| | |
| | #9 (permalink) | |
| Spline ![]() Join Date: Dec 2005 Location: Rochdale, UK
Posts: 40
| Quote:
__________________ I can't stand to wait in line long so I built a new machine It just measures up the distance and eliminates the folks between | |
| | |
| | #10 (permalink) |
| Amapi's Daddy ![]() Join Date: Jun 2003
Posts: 138
|
Thank you for report ninetwenty. Please be sure that Eovia will figure out how it can be included in the current development schedule. But please understand that the engineering team cannot update the development schedule of Carrara upon any - even fully valid - request from one of the more than 55,000 Carrara users and XXX,000 people who are using the trial version. All reports are duly recorded, classified, and then a priority is assigned for each issue. Then, it is the responsability of the product manager to spread corrections and improvements into the schedule of the next releases. Please stay tuned for the next updates of Carrara in any cases. I hope your request will be able to fit sooner in the planed improvement schedule of Carrara. As a last word, if I'm not wrong, Hexagon manipulator on a face works perfectly. We did not notice the offset positioning issue in any case in Hexagon... and if you look for an affordable high-performance solution for Modeling + Rendering (and more), the very agressively priced Hexagon + Carrara 5 Bundle is just the perfect solution for you. Best - Laurent / Eovia
__________________ - Laurent |
| | |
| | #11 (permalink) |
| Spline ![]() Join Date: Dec 2005 Location: Rochdale, UK
Posts: 40
|
Here's a screenshot from the Hexagon demo using an octahedroon which shows the bug in action.
__________________ I can't stand to wait in line long so I built a new machine It just measures up the distance and eliminates the folks between |
| | |