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| Cube ![]() | Recreating my favorite Vue 'pre-built' shader in Carrara?
Anyone with Vue here who also understands the Carrara shaders? There's a material in Vue that ships with the app called 'Halo' in the special effects folder. I use it to create spheres inside of which I place a light with lens flare turned on. I then adjust the shader to add 'luminous' up to the 80 or 90% range. The resulting effect is a very nice magical glow good for fantasy mages or super hero effects. For an example, look at this image: http://www.renderosity.com/viewed.ez?galleryid=1080731 The red 'ball' below the foreground woman's hand is the halo shader with a red light inside. So too is the cone effect in the background to show the super hero being blasted back. In night images the shader, with a little tweaking, really shines: Caution: nudity Now... I'd like to make a shader that I could use for a similar purpose in Carrara, but my efforts so far have only produced solid balls like the super hero at far left in the first image I linked to. Additionally, I can't seem to get lens flare to work through an object. When I put the light inside a transparent sphere, lens flare refuses to function. In Vue, the 'halo' shader is 255 Red, 210 Green, 0 Blue in basic color. Highlight global size of 35% and color white. Global trans of 50%, Fuzzy 75%, Additive, Flare 39% intensity and 10% span. It has lighting of 80% ambient and 11% contrast. In the images below, one is a sphere with Halo from Vue, the other shows the lens flare problem of a light inside a sphere, with a second light to the right with working lens flare - and my attempts thus far at recreating the Halo shader, which have not gone well... ;) |
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