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Old 29th January 2006, 21:32   #21 (permalink)
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Marathon: you can do the same modeling in Carrara without any problems, but it will be only a little bit more longer to do.
That's why Hexagon is a specialist ;)
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Old 29th January 2006, 22:22   #22 (permalink)
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pnoland you look like the guy in lord of the rings.
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Old 29th January 2006, 22:26   #23 (permalink)
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I know I "can", but I still believe the tools are such in Carrara that it precludes being easy to do so.

Too many times have I gone to do something simple like fill a polygon, and Car will just refuse to do it. Or extrude a polyine on an existing object and have it give a "Some edges already has 2 polygons" error, and get confused by the poor grammar. ;-)
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Old 29th January 2006, 23:16   #24 (permalink)
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Quote:
Originally Posted by behzad
pnoland you look like the guy in lord of the rings.
Um, thanks? ;)

That's not a very good picture of me haha
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Old 30th January 2006, 03:01   #25 (permalink)
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Alrighty then. I stand corrected.

I haven't even really LOOKED at the tools in Carrara's vertex modeling room since version 3. Things have vastly improved since then.

While it's still obviously not as powerful at something like Hexagon (judging from what I saw in the video), at least I find it usable now. Things like the subdivision preview help tons, as well at the new loop tools and such.

I tossed this together in a couple of hours, which considering how much I've used the vertex modelor (except for tweaking existing meshes or conversions from the other modeling types) isn't too bad, I suppose.

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Old 30th January 2006, 08:59   #26 (permalink)
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I am with Ringo on this. Carrara should stand on its own to be considered high end. The potential is there the money would be better spent if they develop better character animation tools within Carrara.
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Originally Posted by Ringo Monfort
While it is good to have poser support in Carrara 5 I been a long time user of Poser and I have beta test it, I don't think Poser is the ideal character animation solution for Carrara. Carrara should have much better native character animation tools and not depend on Poser to create character animations. Poser has not made any major advances in character animation from version 3. The Dynamic hair an clothing are very slow and buggy by today standards. I have seen better character animation tools in Project Messiah. Another problem with Poser is that all the characters are not SDS so your mesh is very heavy and it becomes rediculous to animate more than one character in a scene. It is wonderful for posing figures and do single frame renders they do look beautiful but animation wise its best to animate in Messiah.
So I would not wish for Eovia to waste money buying Poser from e-Frontiers. The money would be better spend if they develop better character animation tools within Carrara.

Later

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