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| | #1 (permalink) |
| Vertex ![]() Join Date: Jan 2006
Posts: 27
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Hi, I'm trying to modify a terrain in another modeler. A couple of questions come up as I am such a noob here with C5. 1. Will I loose completely the procedurals (bump, noise. etc) I have built on the terrain by going to another modeler - it will never return to the terrain modeler? Right? 2. In any case, when I try to go to the vertex modeler, it just stops responding for over an hour. Locked up. The terrain is fairly high res - 513 preview and 2049 render. My machine has 1 gig ram, 1.8 AthlonBarton, 256 mb nvidia 6200. Is the high res terrain too much for it? It wouldn't seem so. Thanks a lot. wb |
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| | #2 (permalink) |
| Pixar want to hire me! ![]() Join Date: Apr 2004 Location: Florida, USA
Posts: 549
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My suggestion would be to avoid trying to modify a terrain in another modeler, especially a higher res one. Carrara has a paint feature for modifing terrains. It works better if you paint on low resolution and then increase after.
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| | #3 (permalink) |
| Vertex ![]() Join Date: Jan 2006
Posts: 27
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Ok Patrick, thats the way it seems to be best. One question - how then, can I alter or paint with predictable relationship to other objects already in the scene - the assembly room? Maybe I should post a pic with this question. ----- Ok, in the circled area, I want to raise the edge of the terrain to contain the middle lake. IN some other areas, I want to add another terrain under the first to represent a different sloping shore line material alltogether. It would be very helpful to have the relationships visible while modifying. Can it be done in some workaround I am missing? Sincere thanks. wb. |
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