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| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
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| | #1 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 446
| Is their a way to make fur ,lets say for a teddy bear, with the surface replicator? or do I have to exported into Poser and give it hair? I know how to do long hair in Hexagon, it was in a tutorial or a forum, but that was long hair and it was a color and alpha map. |
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| | #2 (permalink) |
| Pixar want to hire me! ![]() |
This would propably be possible I guess. Why don't you just try? Make an "hair-object" and put it via surface replicator onto the teddy. I don't know whether it will take a lot of time and ram to render... ? It would be very nice if you show us your results. |
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| | #3 (permalink) |
| Securityman ! ![]() Join Date: Jul 2005 Location: Turin
Posts: 142
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I think that you will get the best results with the Anything Grows plugin by Digital Carvers Guild: http://digitalcarversguild.com/plugin.php?ProductId=5 I love it ...
__________________ 2 x P4 2.8 Ghz, ATI9700, 1Gb of Ram, Win XP SP2 1 x Core Duo 1.66 Ghz, ATI X1400, 2Gb of Ram, Win XP SP2 |
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| | #4 (permalink) |
| Lick it up ![]() |
The fur on this teddy bear was made with Anything Grows for example. ( ..and i don't pretend that this is a perfect usage of AG BTW )
__________________ Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle à toute forme d'autorité. LightWave 9 | Hexagon 2 My gallery |
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| | #7 (permalink) | |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
| Quote:
You cannot (from my expirience so far) get fuzzy things like tennis ball (that would need 20 milion strands), but grass (and carpet) on the terrain is most certanly doable if carefully planned... Here is my little experiment with 3 different strands and 3 different surface replicators on the same object all maxed out (30000 objects)...
__________________ My missions are not impossible, I just make them look that way | |
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| | #13 (permalink) |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
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I tried using 1 milion strands on a single object... Here is the result (still not convincing enough), obviously less processor demanding fur plugin is really needed, badly ![]() Cheers
__________________ My missions are not impossible, I just make them look that way |
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| | #14 (permalink) | |
| Extrusion ![]() Join Date: Jan 2006 Location: Oxfordshire, UK
Posts: 154
| Quote:
Other option is if Digital Carvers Guild could further develop anything grows but wouldn't solve cloth.
__________________ Athlon 64 X2 4400+ Win XP Pro, 2 GB DDR 400 MHz Geoforce 6800GT Xtreme 256 MB. Carrara 5 Pro, Hexagon 2.01, Lightwave 8.5 Poser 6, DAZ Studio, Vu 5 Infinite, Bryce 5.5 www.wright-site.co.uk | |
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| | #15 (permalink) |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
| Yep
Fur plugins in general suck if they are polygon based, the best ones out there are solved as rendering effect, good spline definition based long hair is needed as well
__________________ My missions are not impossible, I just make them look that way |
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| | #16 (permalink) | |
| Box modeling ![]() Join Date: Feb 2006
Posts: 207
| Quote:
-Will | |
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| | #17 (permalink) |
| Now, I learn animation ![]() Join Date: Sep 2005
Posts: 1,028
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Carrara has improved the landscaping, and terrain features for version 5. I can only imagine they may add even more in version 6. Things like water editors for water falls a oceans would be nice. Carrara offers a lot for the price and I think things will get even better in version 6 and 7.
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