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Old 12th January 2006, 06:57   #1 (permalink)
Vertex
 
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Render Passes

Can anyone give me a few tips on rendering passes? Like for instance if I were to build a complex scene with many elements. How can I render seprate passes to assemble later in say After Affects.
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Old 12th January 2006, 07:35   #2 (permalink)
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I am interested in the real answer also. My guess is--and only a guess--is that you make different items in the scene not visible for different passes. That is untick "visible" in the general tab.

I am waiting to find out if my CG "logic" is improving!
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Old 12th January 2006, 07:54   #3 (permalink)
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Hmm..that's what I thought too and tried that approach. It didn't seem to work for me. There must be another way.
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Old 12th January 2006, 15:46   #4 (permalink)
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I was under the impression that you turned off ( made invisible ) anything you didn't want to render (or include an alpha channel) and in the render settings > under Output checked the render alpha channel option to export a mask to be used in other apps.
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