clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Archives old sections > Carrara ENG

Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics.

Reply
 
LinkBack Thread Tools Display Modes
Old 30th November 2005, 03:54   #1 (permalink)
Cube
 
cartoonMike's Avatar
 
Join Date: May 2005
Location: Walnut Creek Ca USA
Posts: 69
[Vertex Modeler] Symmetry while modeling

I really hope this makes it as a dot update (like in Hexagon) feature. There was a poster in the 'rosity forum that was really obsessed with this as a "must have" feature in Carrara 5. While I'm not to that point (there's much more fun things to be obsessed about :D ) I can see his/her point about how symmetry would be good to have.

Sure Hex has Symmetry, and I can export a .car file from hex and use it just fine. But what happens when I have to tweak the mesh? I have to select the mirroring point and make my changes from there, being very careful not to go over the "axis of symmetry." This can get tedious very quickly. And I feel that I lose a lot of spontaneity having to select one side and then the other...

Morph targets would be easier to do with symmetry. eye blinks could be done on one side and then mirrored to the other. Maybe there could be an option to either create a new morph target from the mirror or to join the mirror to the current morph target.

--As a side bar, I've tried to create a half-figure and create morphs on it and thought that a duplicate with symmetry would also dupe the morphs, well in Carrara 4 just the mesh gets copied. No morphs or any thing outside of shading domains got duplicated, if I remember correctly. --

As a character animator/cartoonist this feature would speed things up quite a bit and make creating morphs a lot easier.

If symmetrical morphs can be made using Hex and Carrara, I'd be delighted to know how to do it.

thanks a lot for any feedback

m!ke
cartoonMike is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 23rd January 2006, 03:14   #2 (permalink)
Box modeling
 
Naes3d's Avatar
 
Join Date: Oct 2005
Posts: 231
Gotta bump this, it's one of the few features missing in a powerful app.

Symmetry within the vertex modeler would be killer.
Naes3d is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 23rd January 2006, 07:04   #3 (permalink)
Now, I learn animation
 
medeamajic's Avatar
 
Join Date: Sep 2005
Posts: 1,028
I would like duplicate with symetry and the dissociate tool of Hexagon in Carrara's Vertex Modler. I would like to think more features of Hexagon will make it into Carrara's Vertex Modeler in version 6.
medeamajic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 23rd January 2006, 21:35   #4 (permalink)
Cube
 
AintNoSin's Avatar
 
Join Date: Jul 2005
Location: Lake Forest, CA
Posts: 71
What I'd like is a greater integration between the two apps (Hex and Carrara) where if you have both, you can use Hexagon as a modeler from within Carrara.
AintNoSin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th January 2006, 00:25   #5 (permalink)
In the blooming heather
 
Aunty Betty's Avatar
 
Join Date: Jan 2006
Location: Little Happening
Posts: 569
Maybe this Carrara plug-in may be of interest to some:

Quote:
Project Gemini is a collection of tools to assist symmetrical modeling. No more fumbling around with duplicate with symmetry and weld. Gemini mirrors your modeling, welds the two halves together, and even cleans up the stray vertices in the middle saving you time and trouble.
Download and info at:
http://www.digitalcarversguild.com
Aunty Betty is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th January 2006, 01:11   #6 (permalink)
Box modeling
 
Naes3d's Avatar
 
Join Date: Oct 2005
Posts: 231
I actually have Project Gemini. What I miss with this is that I have to switch to the Assemble room to get a feel for the model instead of seeing what I am doing updated on the mirrored model in real time.

That is, unless I am doing something wrong...are there any tutorials for Project Gemini? Sometimes I get a 'tear' that runs down the middle of models I am working on with it.
Naes3d is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th January 2006, 05:26   #7 (permalink)
Cube
 
cartoonMike's Avatar
 
Join Date: May 2005
Location: Walnut Creek Ca USA
Posts: 69
I have project Gemini and it is a good plug in, but like Naes3d -- I would like to see the *entire* model being updated.

Also, this may be a glitch on how I use it, but gemini triangulates the model the last time I used it (in '04).

Again, the major thing (to me) is being able to make symetrical morphs and have them saved as one or two separate morphs.

mike
cartoonMike is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 16:46.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel