clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Archives old sections > Carrara ENG
Register FAQDonate Image Hosting Members List Calendar Search Today's Posts Mark Forums Read
Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics.
Reply
 
LinkBack Thread Tools Search this Thread Display Modes
Old 9th November 2007, 01:28   #1 (permalink)
In the blooming heather
 
Aunty Betty's Avatar
 
Join Date: Jan 2006
Location: Little Happening
Posts: 558
My Photos: (0)
Images: 7
[Carrara]Negative Lights in Carrara 6?

I'm asking the question basically because I'm too damned lazy to trawl the spec sheet for version 6 in the hope that they've actually added the feature atlast.

Not that I actually have version 6 anyway
__________________
aka Boozy Floozie
Aunty Betty is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 9th November 2007, 01:32   #2 (permalink)
In the blooming heather
 
Aunty Betty's Avatar
 
Join Date: Jan 2006
Location: Little Happening
Posts: 558
My Photos: (0)
Images: 7
Oh bollocks- no it still doesn't for crying out loud
__________________
aka Boozy Floozie
Aunty Betty is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 9th November 2007, 02:45   #3 (permalink)
Polygurbs
 
Couerl's Avatar
 
Join Date: Jul 2005
Location: Denver
Posts: 1,292
My Photos: (0)
Images: 6
Send a message via Yahoo to Couerl
Hi Betty, I've heard of the term before, but noy exactly sure what practical application you might use them for or if there's another way to obtain the same result. Do you know of a good example that would help me understand them a little better?

TIA

Steve
Couerl is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 9th November 2007, 02:52   #4 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,067
My Photos: (6)
Images: 49
Negative lighting is "Esoteric"---and it should stay there!

I think there are some write-ups at Sub-D Primer site.
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 9th November 2007, 03:05   #5 (permalink)
Polygurbs
 
Couerl's Avatar
 
Join Date: Jul 2005
Location: Denver
Posts: 1,292
My Photos: (0)
Images: 6
Send a message via Yahoo to Couerl
Where is the "esoteric" setting in Carrara?
Couerl is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 9th November 2007, 04:04   #6 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,067
My Photos: (6)
Images: 49
Just under the "Thaumaturgy" button!
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 9th November 2007, 13:04   #7 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,067
My Photos: (6)
Images: 49
If it's of any value for some source information?
Attached Thumbnails
Click image for larger version

Name:	Blender 2 copy.jpg
Views:	74
Size:	114.5 KB
ID:	23140  
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12th November 2007, 13:35   #8 (permalink)
Escaping to 3D worlds...
 
markbremmer's Avatar
 
Join Date: Jul 2005
Posts: 176
My Photos: (0)
Images: 3
Negative lighting per se isn't really neccessary in Carrara since you can prevent objects from being lit by any or all of the lights in the properties tray for the lights themselves. Combining selective lighting with fall-off on your "regular" lights will get the effects you need.
markbremmer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12th November 2007, 16:46   #9 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,067
My Photos: (6)
Images: 49
Thanks Mark. I have been looking around at the various bits of information available and had that thought---but dismissed it as being far to easy a solution!
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12th November 2007, 19:04   #10 (permalink)
Please, check your email!!!
 
Wesgraphics's Avatar
 
Join Date: Aug 2007
Posts: 78
My Photos: (0)
As mark bremmer stated, there is no advantage to negative lights in Carrara.

First image is with negative lights and spot.

Second image is without negative lights and spot.

You can achieve the same effect in carrara with other techniques.

I think the original intention was to "cause soft shadows" by sucking or applying light to certain areas. Personally, never used them, I think it's a technique from photographers which doesn't always translate to 3D.

Scene from another software.
Attached Thumbnails
Click image for larger version

Name:	neg light.jpg
Views:	30
Size:	14.9 KB
ID:	23191  Click image for larger version

Name:	nonneglight.jpg
Views:	30
Size:	11.8 KB
ID:	23192  
Wesgraphics is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12th November 2007, 19:22   #11 (permalink)
Box modeling
 
ronjurman's Avatar
 
Join Date: Sep 2005
Posts: 201
My Photos: (0)
Negative lighting was used quite a bit to assist in doing simulated GI. Now that GI is commonly available (and getting faster), I don't think it's seeing as much use. However, it still is handy in some scenes, as it darkens an 'area' of the scene in a 'gradual' manner, rather than across the board reduction of lights on individual objects (definitely not equivalent to lightening exclusions, and not particularly easy to simulate with scenes of any complexity).

rj

Last edited by ronjurman : 12th November 2007 at 21:07.
ronjurman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12th November 2007, 21:34   #12 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,057
My Photos: (219)
Images: 93
Send a message via ICQ to Thomas Send a message via MSN to Thomas
Negative light are working like black holes and are eating the light around. It's a good way to tweak the scene lighting. But now, with the new light techniques, users don't need them a lot... but sometime, it misses me.
Carrara 5 don't have negative lights and I don't think C6 have them...
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 13th November 2007, 00:38   #13 (permalink)
NURBS Booleans are your friend
 
whkguamusa's Avatar
 
Join Date: Aug 2004
Posts: 109
My Photos: (0)
You can see Carrara displayed in a Negative Light in many of the threads over on the DAZ servers.
Just look for threads like "Why does my system crash when I load 12 V4's & try to add dynamic hair to them?" etc....


wayne k
guam usa
whkguamusa is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 13th November 2007, 01:25   #14 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,067
My Photos: (6)
Images: 49
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14th November 2007, 01:15   #15 (permalink)
In the blooming heather
 
Aunty Betty's Avatar
 
Join Date: Jan 2006
Location: Little Happening
Posts: 558
My Photos: (0)
Images: 7
When you need a quick solution to enhance recessional depth and variable tonality as well as subtle coloration shifts in areas of gradation created by a main shadowing light I still can't think of a quicker and less esoteric method than negative lights.

It's like having a finer area exposure control and extremely useful for quickly generating subtle lighting touches that help further define the forms .

It was one of my hopes that it would make it into v6.

Now here's a genuine esoteric notion: Carrara lumps colour in with diffusion in it's shading system.
__________________
aka Boozy Floozie

Last edited by Aunty Betty : 14th November 2007 at 01:36. Reason: thought of something else
Aunty Betty is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14th November 2007, 02:27   #16 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,067
My Photos: (6)
Images: 49

Mark I just love that reply! For simpletons like me, your first two lines are about as "Exotic" as it could get for me! In fact I am going to print out and put in my "quotes" which I list by my computer.

Seriously though, are those things of a benefit to the end imagery that most would discern?

Sorry for my dumbness but, if you get a chance, would love to see some before/afters to visualy explain please.

Brian
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14th November 2007, 02:56   #17 (permalink)
In the blooming heather
 
Aunty Betty's Avatar
 
Join Date: Jan 2006
Location: Little Happening
Posts: 558
My Photos: (0)
Images: 7
Hi Brian, yes I should keep a check on my flowery language.
A simple example is that of your typical portrait painting - one side is typically brighter due to the the main light but the background just behind the lighter side of the face will be darker than that on the darkest side of the face. This helps throw the features forward by way of contrast. At the same time traversing the background is an overall tonal gradient.

Now obviously this is a very simple example and this simple scenario can be repeated in 3d just by the tonality of the background alone regardless of lighting but if you imagine these kinds of fine tunes all over the 3d space for various forms it's this kind of control that you benefit from and just like fog in underwater scenes for example it allows you to add fine touches to make the foreground elements loom forward via variable tonality. So it's like painting with light by using the inverse just where you need it and it's not the same thing as making certain light effects only certain objects or using variations of lights with different positive settings.

Negative lights are the kind of tool that you rarely need but when you do they're a great time saver.

The attached jpeg is an extremely simplified example and repeatable in this case via other means due to it's simplicity) but hopefully enough to illuminate my point when One envisages the possibilities on a more ambitious scale.
Attached Thumbnails
Click image for larger version

Name:	images.jpg
Views:	5
Size:	2.5 KB
ID:	23206  
__________________
aka Boozy Floozie

Last edited by Aunty Betty : 14th November 2007 at 03:11.
Aunty Betty is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14th November 2007, 03:42   #18 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,067
My Photos: (6)
Images: 49
Thanks mate. I understand what you are saying, but, still, I am not convinced of the value when related to the common, say Carrara, alternatives.

The image does not show me anything at all I feel--sorry.

Need 3 large images. Standard (3 point?), Using Carrara light location etc. etc controls (as Mark indicated), a Negative light example.
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14th November 2007, 03:46   #19 (permalink)
In the blooming heather
 
Aunty Betty's Avatar
 
Join Date: Jan 2006
Location: Little Happening
Posts: 558
My Photos: (0)
Images: 7
You don't ask for much

ok let's simplify - myself and Thomas want it.
__________________
aka Boozy Floozie
Aunty Betty is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14th November 2007, 03:54   #20 (permalink)
Respect the Dawg!
 
rickei's Avatar
 
Join Date: Dec 2005
Location: USA - Conway, South Carolina
Posts: 763
My Photos: (13)
Images: 1
negative lighting is in my top 10 list of things I would like to see in Carrara. Like several of the other things on my list, I doubt they will ever be added. Everyone seems to want realism, and a lot of things i want, don't really fit that model.

My way around some lighting issues is to render multiple passes then composite them in Photoshop. similar to bracketing in photography... A beauty pass, then a darker and lighter pass, then layer them up in PS and blend them to fit my needs
rickei is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +2. The time now is 17:07.




Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel