clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Archives old sections > Carrara ENG

Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics.

Reply
 
LinkBack Thread Tools Display Modes
Old 30th October 2007, 01:17   #1 (permalink)
Dreamer
 
RAMWolff's Avatar
 
Join Date: Apr 2006
Location: RWC, CA USA
Posts: 27
Carrara 6 Displacement questions.....

Hiya,

I asked over at the DAZ forums but I guess either the questions were not questions easily answered or folks are not feeling very helpful. So here I am.


Questions about using the Displacement tools:

1) How does one add new brushes to the choices available?? Hexagon can do it and so I figured Carrara 6 Pro should be able to but I don't see any way.

2) What are the purposes of the Selection tools in the Displacement area?? I see Loop, Ring, Btw?, Inv. - and + Are these related to working with the displacement brushes because when I click on one and continue I don't see any difference! When I click on the Inv though the program thinks and then all the other selections become grayed out. So it's got some function that I don't understand and it seems to do affect all the other options in that area. Help me understand this please!

3) Selecting the various Alpha Masks really doesn't seem to make much of a difference unless I need to have sub division upped or something.

4) Is there a way to hide areas that I don't want affected by the brushes?? Seems that even if I have one area selected they all get affected as I brush over them. Not what I want!!

5) I have just two areas on this clothing item I working on. One is the main robe and the other is the trim. I keep selecting the main robe area in the Global tab but when I come back to it the Trim has been selected again. Seems odd behavior!! Any reason why this is happening??

Thanks so much for your help!

Richard

__________________
Wolff On The Prowl
RAMWolff is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th October 2007, 02:00   #2 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,086
See the attachment for the location of the displacement brushes.

You could bring the paint brushes in Carrara, yellow arrow, into that file as well as any you want from Hexagon, elsewhere, you make yourself!

Hope that helps
Attached Thumbnails
Click image for larger version

Name:	Brushes.jpg
Views:	56
Size:	184.1 KB
ID:	22963  
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th October 2007, 02:17   #3 (permalink)
Dreamer
 
RAMWolff's Avatar
 
Join Date: Apr 2006
Location: RWC, CA USA
Posts: 27
So just drop in the desired png's with a black background and I should be good to go then??
__________________
Wolff On The Prowl
RAMWolff is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th October 2007, 02:39   #4 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,086
Further answers (If I am correct?)
2. They don't have a part to play when you are using the displacement brush.
3.Yes. You need subD upped.
4.See top of screen
Selection>Select by>Name/Shading Domain/Morph area
(Obviously you would have had to do that creation prior.)
5. As 4! (you were trying to sellect from a non-selectable spot?)
Hope I am correct in all.

Have you had a really good read about the Vertex Room? p277 onwards in the Help.
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th October 2007, 02:41   #5 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,086
To your in between question. Try it out!

I think you will find the displacement brushes in Carrara are a carbon copy of those in Hexagon.

Last edited by bwtr; 30th October 2007 at 03:18.
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th October 2007, 13:31   #6 (permalink)
Booh!
 
Piem's Avatar
 
Join Date: May 2003
Location: Rennes/fr
Posts: 6,605
Send a message via MSN to Piem
4)

Select the desired polygons, then click on the Menu/View/hide selection. Then paint.

As Bwtr told it, you can always name the selection (name --> polygon/what you want) ..or as a morph or shading domain..the way to get back your selection when you'll need it again...but it's not a priority.
Piem is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th October 2007, 14:02   #7 (permalink)
Booh!
 
Piem's Avatar
 
Join Date: May 2003
Location: Rennes/fr
Posts: 6,605
Send a message via MSN to Piem
1)

Again Bwtr is right.
But you can always fine-tune your folders for many reason and for any single wizard.
This way
Locate the desired wizard folder.
Add an image (or else) folder of your own choice.
Locate the txt wizard file (each wizard folder got one) open it.
Add a line with your own folder name.
Save.
Attached Thumbnails
Click image for larger version

Name:	edit.jpg
Views:	23
Size:	79.7 KB
ID:	22971  
Piem is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 22:18.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel