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Old 28th October 2007, 18:03   #1 (permalink)
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Bubbles and fizz in liquid - still render C5

I'm tring to find a simple way to add a little touch of fizz/ bubbles in liquid in a glass to add a little touch of believability any suggestions the best way to go about this?

At the moment I have the glass surface and the liquid surface , each with suitable shaders.
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Old 28th October 2007, 18:22   #2 (permalink)
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You could try making a surface slightly set in from the insideof the glass, then use the surface replicator to place little balls on it as the bubbles. Never tried this technique, but it should work i think...
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Old 28th October 2007, 18:58   #3 (permalink)
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Thanks jb - that would be a cute cheat.
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Old 28th October 2007, 19:31   #4 (permalink)
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or play about with a particle emitter sending "bubbles" upwards ?
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Old 28th October 2007, 20:05   #5 (permalink)
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and half an hour of playing later....

fizzy.zip is the car file (v5)
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Old 28th October 2007, 21:27   #6 (permalink)
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Following JBShorty idea made some example.
I put object - tubes - inside glass and applied Surface Replicator.
And here is result.
In .zip file is .car scene.
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Old 28th October 2007, 22:27   #7 (permalink)
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an attempt at foam/froth using a displaced cylinder with an alphamap.

file in zip.

I like that jowra - and I bet that is a lot more controllable than using emitters.

anyway I think I might need to go and do some more "Foam" research - shesh ! the things I do for my art

edit the png is just showing up as a white screen ? i've no idea what I've done wrong there ?
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Old 28th October 2007, 22:33   #8 (permalink)
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this is what the alpha map looked like...(converted to jpeg)
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Old 28th October 2007, 22:53   #9 (permalink)
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Wow!!
Thanks guys - two fantastic suggestions with great results.
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