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Old 5th November 2007, 17:42   #61 (permalink)
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Thanks for the workaround!

Quote:
Originally Posted by fpfrdn3 View Post
The only workaround I can see, is to open up a new scene in the "inches scale"(Small:30in) and create an Isometric camera. Then copy and paste that camera into another scene(if the scene is scaled larger).

Note: Another thing to watch out for, is that renaming a camera(under the selected camera/General tab/Name: ), may switch the Rendering Camera back to Camera 1 in the Render Room(probably to reset names there).

Ok, this sounds like useful information; thanks! I'll give it a try, a workaround is all I ask for. Yea, I think it may have something to do with the new scene-size settings; and I think that's messing up a few other things as well. For example; I have a hard time getting the "Depth of Field" to work in 6, I think because the scale is different.
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Old 5th November 2007, 17:45   #62 (permalink)
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Quote:
Originally Posted by fpfrdn3 View Post
For anyone intrested in testing, I can reproduce exactly what is happening, and I beleive it has something to do with the scales of the scenes with Carrara 6 and the Isometric camera(this happens to me on PC too).

To reproduce this;
1-open a new empty scene in Medium 30ft scale scene or higher.
2-place a sphere(any primitive) centered in scene/viewport.
3-create an Isometric camera near, or at the default Camera location, and point it at the sphere(or use "point at modifier" and select sphere). A 4 viewport setup is best for views.
4-Ctrl+Alt+F, or check the "Show Production Frame" under "View"
5-with the Isometric camera selected in a viewport(top left corner should say Isometric) notice that the prodution frame is too large. Shrink the production frame to fit it all in the viewport by grabbing/dragging the corners etc.
6-in Render Room, set rendering camera to Isometric and render.

Notice the sphere will render very close up(too large for production frame) and not what the production frame shows for the Isometric camera view. Workaround->..use inches scale only for a scene, or copy a created Isometric camera from an inches scale scene, to get a more accurate production frame render. Correct me if wrong or if I left anything out.

Can you do a bug report at Daz for this? I made one, but it seems they want to think a bug is just "user error" if only one person makes a report.
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Old 5th November 2007, 17:55   #63 (permalink)
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I will too
It's really a bug

(i.m.o.)
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Old 6th November 2007, 01:25   #64 (permalink)
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I appended a note to your report at Daz confirming the bug
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Old 6th November 2007, 02:16   #65 (permalink)
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Really superflous I guess.
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Old 6th November 2007, 05:09   #66 (permalink)
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My Carrara 6 Pro renders the production frame in isometric view correct. Perhaps I have missed something. That is why I posted the images with conical an isometric. Let me know if there are any test you want me to perform. I use camera 1 as my isometric camera.
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Old 6th November 2007, 05:27   #67 (permalink)
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Bwtr,

Why do you post images of bottles? That is like rendering a ball. The isometric view is designed to higlight parallel and perpendicular lines running horizontal and vertical. I image you did some cut and paste and maybe a magic wand in PhotoShop with my conical and isometrci images. Your cube is reflecting the ground plane. In a isometric front view they would run parallel forever. Here is a conical image that I would like you to make isometric. Try your best to make this conical image isometric and post the image. I will then post what Carrara produces. I think your image and my image may prove to be very different.
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Old 6th November 2007, 07:24   #68 (permalink)
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Sorry that bottles are a worry! As I have said before, I find many ways of getting "Isometric!" without having to go to the Carrara "Isometric" Camera---at least for my needs.
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Old 6th November 2007, 08:05   #69 (permalink)
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Quote:
Originally Posted by bwtr View Post
Sorry that bottles are a worry! As I have said before, I find many ways of getting "Isometric!" without having to go to the Carrara "Isometric" Camera---at least for my needs.
The bottles don't bother me but your piss poor examples do. Look at my images vs yours. See any differences? Try duplicating your objects in the way I have with out getting vanishing points, reflections and shadows. I set up my scene like it is for a reason. I admit if you zoom out with the conical lense you can almost get rid of the vanishing points shadows and reflections but it will not be a true isometric image. Like I said the isometric camera gives an almost 2-D like drafting look as opposed to a 3-D look. Would it help if the Carrara's programmers told you I was correct? I can not believe you want to argue with me about this. I can not help but think your a bit silly, senile or both. A few others have posted I am correct about the isometric camera but perhaps we are the silly ones.
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Old 6th November 2007, 09:21   #70 (permalink)
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MM. If you had read my posts as they are written!---ah well!
Maybe Aussie English and sense of humour falls flat elsewhere. Some one , elsewhere posted the greatest reply to my --maybe-- "sarchasm"!
I have been told I have excellent peripheral vision!
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Old 6th November 2007, 16:07   #71 (permalink)
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If you think the conical camera along with PhotoShop is the way to go more power to you. Does your son use your method when asked for isometric images from the CNC operators and programmers? It is rare to need an isometric image unless you are an architecht. If you set up scenes like mine you will see the need for the isometric camera. As far as Carrara 6 is concerned I think my isometric camera works.
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Old 13th November 2007, 06:30   #72 (permalink)
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Chill. Please? :-)
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