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| | #41 (permalink) |
| Now, I learn animation ![]() | Select to change camera 1 (conical camera) position to the front view and then change Camera 1 to an isometric camera. Your camera is not dead center or taking the front view but it can. Camera 1 can take that front position and render in isometric mod. It should render the production frame as you need. If you set everything up right your production frame will look like the test render area. There is no need to screen grab the test render area. |
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| | #42 (permalink) |
| Spline ![]() | Make sure to use the right scale ft/inches for the scene setup, cause the isometric camera in feet scale, the production frame will be large and not all in the viewport, and shrinking it will zoom in the field. I have tested this in inches scale and is renders fine with the production frame. Example:load the "Sky Dome Logo" preset and make an isometric camera. Hope this helps. ![]() Last edited by fpfrdn3 : 3rd November 2007 at 03:35. |
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| | #44 (permalink) | |
| Cube ![]() | Quote:
k,dude, please show us when u got it working. maybe i doin it wrong , or misunderstanding, but for me front/left/top(etc) cams are not the cams in scene (cam 1 etc). 3.31 am....uk..smudge ![]() | |
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| | #45 (permalink) |
| Now, I learn animation ![]() | With Carrara 4 and 5 you can select to have camera 1 (conical by default) set to the front view position. Try this and then render the image. After the render change the camera 1 from conical to an isometric camera in the cameras properties tray. Render that image and you should notice a difference with shadows and the objects vanishing points. You can switch the conical camera lense in the properties tray from normal to telephoto. Changing the zoom power of the lense is a lot different than moving the camera closer to the object. I think some of you are inserting several cameras and Carrara is render Camera 1 by default but I can not say for sure if that is the case. It is 11:50 PM here in Michigan. I am watching TV at my parents house. If I was at my house I would post a few screen shots. |
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| | #46 (permalink) | |
| Extrusion ![]() | Quote:
Dude, I posted an example of the problem in my first post. If you change the production frame size in C6 with the isometric Camera, the rendering does not change accordingly. I know what a vanishing point is and I've used the isometric camera hundreds of times in previous versions of Carrara, So I know how it SHOULD work. It's a bug, pure and simple, at least on a Mac. And if you don't have C6 you're not goign to be able to test it as it's a C6 problem. It's true that other issues have been brought into this thread by people that aren't so familiar with the iso cam, and by people that don't understand what the original problem is, but that's how we learn so I don't mind. In any case, I'm sticking with C5 until they iron out some of these problems.
__________________ Carl J. Lydon games • cd • illustration • 3-d • medical • animation http://www.chamberofchat.com/ http://isointeractive.com/ | |
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| | #47 (permalink) |
| Spline ![]() | The only workaround I can see, is to open up a new scene in the "inches scale"(Small:30in) and create an Isometric camera. Then copy and paste that camera into another scene(if the scene is scaled larger). Note: Another thing to watch out for, is that renaming a camera(under the selected camera/General tab/Name: ), may switch the Rendering Camera back to Camera 1 in the Render Room(probably to reset names there). ![]() Last edited by fpfrdn3 : 5th November 2007 at 07:08. |
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| | #48 (permalink) |
| Brian ![]() | Carl. It will be interesting to see if someone else, with the windows version of C6, can emulate your problem. Yours is not a way I would work--at least for the things I do---but, whatever I try in C5 is the same in C6 as far as I can percieve--in Windows. Thinking back to using a "bellows" camera which was mentioned. It was before 1950 and is was a 10" by 10" and it was outside on a windy day. Glad I never had the need for it again. In the days when all the press cameras were, still, 5x4 Graflex! |
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| | #49 (permalink) |
| Respect the Dawg! ![]() | 5x4 Graflex.... nice camera. I've only use a bellows once(8"x10" i forget the name). It was for an architectural shot where the only spot we could photograph from was on the sidewalk at the base of this 30 story building. we used the bellows to reduce the vanishing point caused from looking straight up at the building...obviously before Photoshop. Like Carl said this is a Mac bug with C6, so any further "testing" is probably a waste of time. It was good hearing differing workflows and reasons for using particular camera setups though. |
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| | #50 (permalink) |
| Spline ![]() | For anyone intrested in testing, I can reproduce exactly what is happening, and I beleive it has something to do with the scales of the scenes with Carrara 6 and the Isometric camera(this happens to me on PC too). To reproduce this; 1-open a new empty scene in Medium 30ft scale scene or higher. 2-place a sphere(any primitive) centered in scene/viewport. 3-create an Isometric camera near, or at the default Camera location, and point it at the sphere(or use "point at modifier" and select sphere). A 4 viewport setup is best for views. 4-Ctrl+Alt+F, or check the "Show Production Frame" under "View" 5-with the Isometric camera selected in a viewport(top left corner should say Isometric) notice that the prodution frame is too large. Shrink the production frame to fit it all in the viewport by grabbing/dragging the corners etc. 6-in Render Room, set rendering camera to Isometric and render. Notice the sphere will render very close up(too large for production frame) and not what the production frame shows for the Isometric camera view. Workaround->..use inches scale only for a scene, or copy a created Isometric camera from an inches scale scene, to get a more accurate production frame render. Correct me if wrong or if I left anything out. ![]() Last edited by fpfrdn3 : 5th November 2007 at 00:16. |
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| | #52 (permalink) |
| Vertex ![]() | Now that's funny. I just tried the sphere experiment of fpfrdn3 and my result was that the sphere was too small in resulting render. Strange because only last week I completed a couple of technical renderings using the isometric camera with no issues. ![]() Some chaotic behaviour creeping in ? ![]() Oh.....C6.02 on Xp Pro Last edited by David Robson : 5th November 2007 at 03:31. Reason: System specs added |
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| | #53 (permalink) | |
| Now, I learn animation ![]() | Most post was for bwtr. Why did you respond to it? I am not sure if Carrara 6 works or not. I have stated this. Quote:
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| | #54 (permalink) |
| Now, I learn animation ![]() | bwtr, You posted that there was no need top use anything other than the conical camera. I dissagree. You will see that the objects themselves as well as the shadows are altered when using an isomteric camera. Isometric should produce a 2-D like drafting image as you can see from the photos. There will be no vanishing point and for the most part there will be no shadows. I did change the suns setting to cast a shadow in the one isometric image. Some of the images are conical cameras at normal and telephoto lense settings. To all the rest. Carrara 6 may indeed have a bug. The only thing I have suggested is to "not" add an isometric camera to the scene but rather change camera 1 to an isometric camera. I was curious if any one had done this? It may or may not work. I should get my Carrara 6 CD very soon to test this out. Last edited by medeamajic : 5th November 2007 at 07:45. |
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| | #55 (permalink) |
| Brian ![]() | mediamajic Not that it matters but I was trying to compare the C5/C6 Windows version variation problems--which I can not percieve. I think it's crazy to be going down this isometric approach, in Carrara ,to image making. Am I suggesting taking more logical, easier, ways to get the end results wanted? I just try to get minds to expand, think in alternative directions. If I had not had both C5 and C6 on the desk top I would not have got involved--if no-one "thought" maybe I have wasted time. Not that that is important! |
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| | #56 (permalink) |
| Spline ![]() | Hi medeamajic. Good suggestion about switching cameras, but unfortunately the same thing occurs by switching Camera 1 to Isometric if the production frame needs to be all in view(unless using initial inches scale).Shorter way/version from my above posts, but I figured some were going for multiple cameras in viewports. The Iso/Pro Frame thing is a minor inconvenience for me at least, just a couple more clicks. I rarely ever use Iso as well for renders, but I just look at it as an extra camera I can use if needed, which is good. ![]() |
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| | #57 (permalink) | |
| Now, I learn animation ![]() | Thanks for the info. I guess it must be a bug. I only had to use the isometric camera for one client. They loved the front view and wanted that exact view to be the rendered image. The conical can not do it so I had to use the isometric. Quote:
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| | #58 (permalink) | |
| Now, I learn animation ![]() | bwtr, I posted that it is great that you did compare Carrara 5 to Carrara 6. I do not have Carrara 6 so I could only make suggestions. I thought maybe Carrara 6 always did renders and test renders from Camera 1 reguardless of how many cameras were set up. I could see a program with this type of glitch. The main problem I had is that you posted there was no reason to use the isometric camera and then implied PhotoShop would be a nice solution. I thought most photographers were hip to isometric drafting views. I had to do isometric drafting views in Jr. High. Quote:
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| | #60 (permalink) |
| Now, I learn animation ![]() | You lost me. Why would those images be a useful conversation piece for this thread? I am not saying the images you posted are bad. What I and others are saying is that Carrara 6 should have a working isometric camera for times when an architect might want them. As you can see from my pictures the objects look very different in the isometric camera vs the conical as it should be. I set up a scene that would infact highlight both cameras. I hope you can notice the difference from isometric vs the conical camera renders. Like I said I would like you to PhotoShop my isometric view to look like the conical images that I posted. I think others might have liked to see that but instead you posted more images that we don't really need to see. |
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