![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| Extrusion ![]() | Isometric Camera doesn't work in C6
the Isometric Camera doesn't work in C6. If you switch from conical to isometric, the production area doesn't render accurately, it renders the area you see when you were in Conical, which is a very different area.
__________________ Carl J. Lydon games cd illustration 3-d medical animation http://www.chamberofchat.com/ http://isointeractive.com/ |
| | |
| | #4 (permalink) |
| Extrusion ![]() |
Yea, and I can't upgrade because the installer doesn't see to want to work on my system. It's hard to fix the bugs when one of the bugs is that the patch installers don't work.
__________________ Carl J. Lydon games cd illustration 3-d medical animation http://www.chamberofchat.com/ http://isointeractive.com/ |
| | |
| | #5 (permalink) |
| Extrusion ![]() | Here is a sample image
Here is a sample of what I am talking about:
__________________ Carl J. Lydon games cd illustration 3-d medical animation http://www.chamberofchat.com/ http://isointeractive.com/ |
| | |
| | #6 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
|
Carl, not sure whats happening on your end.??? but switching camera types has been a little buggy since several versions back(at least it has been on my Mac). I usually create a new isometric camera, and place it in the same spot as my rendering camera. as for the fisheye,distortion 3dguy, I would suspect that you have used the "zoom" tool...this is a 2d tool to be used in the "left" "right", etc windows, and not in the perspective window. You should physically move the camera in and out, and not zoom. |
| | |
| | #7 (permalink) |
| Extrusion ![]() |
Hmmmm, well, C6 is the first time I've encountered this problem and I use the isometric camera allot. I took your advice and made a new isometric camera and it didn't work.
__________________ Carl J. Lydon games cd illustration 3-d medical animation http://www.chamberofchat.com/ http://isointeractive.com/ |
| | |
| | #9 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
|
you're right Carl, just tested it in C6, and it is MUCH screwier than it has ever been in the past. I tried a few different things, and no luck. I have not installed the 6.2 update either, but I will tonight and see if it helps. I'll let you know
|
| | |
| | #11 (permalink) |
| Spline ![]() Join Date: Jun 2007 Location: USA, CA
Posts: 30
|
Im still new to C6, but did you change the camera to render, in the render screen,...Output tab->Rendering camera? I have no problems here at all with cameras, except that you have to watch out when using multiple cameras so as not to clip the object with the production frame(black cut outs of objects where pro frame overlaps). Hope this helps. Last edited by fpfrdn3; 30th October 2007 at 07:27. |
| | |
| | #13 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
|
Same problems in 6.0.2 Brian, according to your screenshot you have the same problem. look at doc4.bmp...is that framed EXACTLY the same in the assembly room? because, it is considerably smaller in your rendering. this is what we are talking about. |
| | |
| | #15 (permalink) |
| Spline ![]() Join Date: Jun 2007 Location: USA, CA
Posts: 30
|
The only thing that gives me the zoomed in view from isometric, is shrinking the production frame smaller(to fit in view). If I leave it at a default value when the camera is created everything is ok, but I can't see frame edges then. I temporarily switch to conical in the General tab with the isometric camera selected, to get a production frame in view, setup shot, then switch back to isometric and everything renders fine(with render camera set to isometric in Render room). Im sure theres something easier with better control in the manual about this though? |
| | |
| | #16 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,094
|
This may be the dumbest question for 1970. Why would one use the isometric camera when you can simply zoom in and out with the scroll wheel using the regular default conical camera anyway?(using the 4 screen view!) Last edited by bwtr; 31st October 2007 at 07:36. |
| | |
| | #17 (permalink) |
| Now, I learn animation ![]() Join Date: Sep 2005
Posts: 1,028
| The isometric camera gets rid of the vanishing point. I think that is the camera we are talking about. You can use the camera properties in the properties panel to control the zoom in and out. The vanishing point will not change like it would with the conical camera if you use the controls from the properties panel. I have had to do this in the past and I hope it still works in version 6.
|
| | |
| | #18 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,094
|
Sorry if I am having a thick day. I can not percieve any working difference between this Isometric set up compared to the regular default Conical one I can use all the normal controls--- universal manipulator/including the zoom wheel? |
| | |