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| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
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| | #1 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,005
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I haven't tried this yet (and it may be totally wacky)... but... I was wondering if you did a C6 model with hair all neatly combed and coiffured, would it be possible to export your model with hair as an .obj file and have the hair in that file? What would you get if anything? |
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| | #9 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 446
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I have a question about the new hair feature.--- You know in the tutorial of the surface replicator, were you use a black/white map too tell where to generate the trees, well I was wondering if the new hair feature has that same option aswell?
__________________ www.rgamarra.com |
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| | #11 (permalink) | |
| Box modeling ![]() Join Date: Oct 2005
Posts: 231
| Quote:
And there are at least a couple of reason that one might want to use an NPR on hair for the purposes of rendering hair Anime/Manga Cel shaded look http://www.maxon.net/pages/images/pr.../bobtronic.jpg Faux Media http://www.maxon.net/pages/images/pr...alestrieri.jpg Or maybe just to get an effect that may not be as easy to achieve through other means. I guess I will find out when I get my copy and just try to be creative... | |
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| | #13 (permalink) |
| Please, check your email!!! Join Date: Aug 2007
Posts: 84
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I suppose if the wrote it with a consortium file format like FBX, then it would export. The again, other 3D software would have to use the same "hair" standards. I haven't read anything that says this is happening. |
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