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Old 18th August 2007, 15:37   #61 (permalink)
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With Carrara 6 DAZ 3D has added the full support for its content library and this was a given that it was going to happen sooner or later. It is now done and C6 is not limited to just the use of content as you see by the other features in it.

In the long process of developing Carrara 6 the Carrara development team has now grown as new engineers have join the team. This will now give Carrara the opportunity to move forward with so many new features in future version of the application.
 
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Old 18th August 2007, 15:50   #62 (permalink)
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Originally Posted by Sketchy View Post
This reminds me of a question I posed in the TS forums months ago. Whether TS's latest version is finally ready for prime time. I suggested that to test the new features they should work on a project similar to Blender's Elephants Dream. Caligari people explained that they don't have the funds to do that. That they're not artists, they're developers
I think Caligari is broke. They can't even produce a decent pdf documentation for TrueSpace's latest version. In contrast, DAZ is financially healthy. I think it would be a great idea for DAZ to produce shorts using Carrara 6 as its main tool. Much like PIXAR's Geri's Game.
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Old 18th August 2007, 17:51   #63 (permalink)
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Exactly, but I do agree and support the Polyloop mission statement as Pete posted.

"Even if it can be considered as an art image, we, at Polyloop.net, are not looking for this kind of creation. We prefer a beginner creation, but made from scratch."

I would rather see something not as good but original that the person created(model and render). Adding props to content and rendering is not what I would call a growing experience.
And I am in no way trying to advocate a change in Thomas' stance. I am not looking for any changes to this website. This is not the forum for that type of art.

You are not going to grow as a modeler by using strictly content that you don't model. However, one can grow as an artist by manipulating form and color in their compositions. The chance for growth is grossly apparent in the range of quality in images that is seen.

The net hardly lacks forums for those artists to present their art in.

I just believe that it is inaccurate to continually try to reinforce that what they do is not art because they use content. The content is merely the tool. One can not possible be a good judge of what is art if one only looks at the tools.
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Old 19th August 2007, 10:39   #64 (permalink)
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I never rendered the watch scene in Modo, but it has a reputation for speed, and it seemed fast for GI when I used it. It rendered displacement extremely fast as well.

I know Thomas likes it as well, maybe he could explain why it choked on the watches?
I didn't bought this tutorial (yet), but Modo impressed me a lot by it speed and I won't go back on this sentance

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And I am in no way trying to advocate a change in Thomas' stance. I am not looking for any changes to this website. This is not the forum for that type of art.

You are not going to grow as a modeler by using strictly content that you don't model. However, one can grow as an artist by manipulating form and color in their compositions. The chance for growth is grossly apparent in the range of quality in images that is seen.

The net hardly lacks forums for those artists to present their art in.

I just believe that it is inaccurate to continually try to reinforce that what they do is not art because they use content. The content is merely the tool. One can not possible be a good judge of what is art if one only looks at the tools.
We never said that using content won't create piece of art. As you said, I was a previous member of e frontier and then, I worked around Poser which is only a pre content software. I saw a lot of very nice creations made with it, but here, at Polyloop, we are focused on full image creation, from scratch as much as possible. If you want to post premade piece of arts, you can find a lot of very interesting websites all around.
BTW, pre made isn't forbidden, until it's not the main purpose of the creation subject.
We will announce very soon new rules as a forum new organization. (sorry, this last part is a little bit off topic.. let's go back to Carrara
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Old 19th August 2007, 18:43   #65 (permalink)
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We are saying the same thing Thomas

I initially purchased Poser when it was a Metacreations product. Back then, it was marketed as a tool that would help artists by making it easier to include the human body in complex compositions. It was just so easy that it attracted all the people to whom the human body is a source of fascination and/or frustration. Eventually, instead of using Poser characters to supplement a project (which I believe was the programs original intent) the figures became the project that other elements supplement. I haven't really used a version of Poser since version 3 (I think it lost it's focus at version 4). I tried version 5 to test out cloth but I wasn't getting the results I wanted for the effort I put in it.

Poser was like all of the MetaCreations products in that they were focused on making what artists did easier. For example, Raydream/Carrara (see? I brought it back to Carrara) made it easier for traditional artists to include other 3D elements in their compositions.

I think that all these programs are tools for creating compositional elements to a scene. Carrara does this very well. I have heard good things about Modo, but I have Carrara and Hex and between the two there shouldn't be anything I can't model.

(I also have trueSpace. I am not so sure I would say that Caligari is broke because of the PDF. It's just hard to create a manual for an unfinished program. But that's off topic...)
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Old 19th August 2007, 21:51   #66 (permalink)
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Old 20th August 2007, 07:23   #67 (permalink)
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Thomas: It's okay.
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