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| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
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| | #41 (permalink) | |
| Polygurbs ![]() | Quote:
Forget the Incredibles and movie production pipelines and take a look at the average single user for a minute, which makes up about 95% of the local community here. Newer users are particularly drawn to content because they can load something and do some quick shader edits and viola, they have a render. That's all fine and good and it's a great way to bring new people in to 3D and grow the userbase. It is not however an end to a means. Many of these users will outgrow this content and want to create their own and if the direction of the software is geared mainly around the manipulation of 3D content as opposed to its creation then these users will be left wanting more. Indeed the reason why Hexagon has taken such a hold on a large portion of the userbase is that people want exactly that,...To create their own. | |
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| | #42 (permalink) |
| Lick it up ![]() |
anyway, Polyloop is NOT orientated toward pre build content : ..... here are the rules from Thomas : http://forums.polyloop.net/forum-rul...tml#post104710 .......... Avoid as much as possible pre-made content & related questions. This point is -very- important. Polyloop.net (and Amapi.net & Eovia3D.net before) have a long history of 3D creation. It doesn't mean that it's forbidden, because not everybody can create a full character for example. But images which only include pre-made content and which was only rendered in an external software won't be appreciated. Then, it's the same for technical questions: some users are specialists of Poser on Polyloop, but not the majority. Also, a lot of dedicated forums related to Poser / DAZ studio already exist. Even if it can be considered as an art image, we, at Polyloop.net, are not looking for this kind of creation. We prefer a beginner creation, but made from scratch. We hope that you will understand that point ....... So even if it's not understood, that the way Thomas Forum works
__________________ Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle ŕ toute forme d'autorité. LightWave 9 | Hexagon 2 My gallery |
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| | #43 (permalink) | |
| Polygurbs ![]() | Quote:
Steven | |
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| | #44 (permalink) | |
| Misinterpreted signal ![]() Join Date: Nov 2006 Location: Moscow, Russia
Posts: 354
| Yeah, and IMHO people are too kind to Modo. First Modo's milk tooth, first word, first step... Quote:
Lets compare them (speed, quality, price) when they will offer more similar set of features. But in 7 years DAZ will buy mental images, I promise.
__________________ (Vista 64-bit, Intel Q6700, 8GB, GeForce 8800GTS) Last edited by Wася; 17th August 2007 at 13:36. | |
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| | #45 (permalink) |
| Cube ![]() |
All the stuff we're talking here have no answer unless Daz answers one question (maybe they did). Who do they see as rival of Carrara. Lets get real, its of course not Maya or LW or XSI but is it C4D (it is far away too but can be a target) or Poser. In C5's arrival Eovia told that they got into the semi-pro segment with that version. But if they decide to turn the heading to Poser than its a step backwards for me, like they say ok we cant compete in that segment with this funding etc.. |
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| | #46 (permalink) |
| Box modeling ![]() Join Date: Jul 2006
Posts: 317
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This reminds me of a question I posed in the TS forums months ago. Whether TS's latest version is finally ready for prime time. I suggested that to test the new features they should work on a project similar to Blender's Elephants Dream. Caligari people explained that they don't have the funds to do that. That they're not artists, they're developers. Something to that effect. They expect that users of their app will come up with those kinds of projects. Don't forget that Caligari has its own team of beta testers. We can say the same thing here. We won't know the answer until C6 is actually released. I'm talking animation here. When it comes to stills, who says Carrara is incapable of producing great images? |
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| | #47 (permalink) | |
| Box modeling ![]() Join Date: Jul 2006
Posts: 317
| Quote:
I'm not a content fan myself. I even forego the content freebies DAZ gives away when you buy their platinum membership.Here's another version of the same topic. | |
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| | #48 (permalink) | |
| Box modeling ![]() Join Date: Oct 2005
Posts: 231
| Quote:
I understand the fear of Carrara becoming a simple 'posing' application. I don't think that the features being added will necessarily be a bad thing for content creators. Yet. It is understandable that DAZ wants to make Carrara compatible with the products it produces. But as far as I can tell C6 has not lost any content creation features. They have gotten better (even if not to the level I would like). That is one of the reasons I have high hopes for the Direct X features. Should they be solid enough they just might attract a whole new breed of users to Carrara that will be creators as opposed to manipulators. I just don't see content creation dying within the app. I think some of the features that have received less hype are going to be what saves the app for creators. I also think it is an exaggeration to claim that most of the new features are aimed at selling more content. Of the 15 (as of this time today) announced new features only 2 are directly linked to handling of preexisting DAZ content. | |
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| | #49 (permalink) | |
| Box modeling ![]() Join Date: Oct 2005
Posts: 231
| Quote:
People are afraid that inclusion of content support means a general turn away from creation, which I don't think has been supported by what has actually happened yet. Right now, DAZ is trying to create an app that supports all of its customers which is where the tension is coming from since creators generally reject and deride the manipulators. DAZ's acceptance of the 'enemy' is seen as a rejection of creators. | |
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| | #51 (permalink) | |
| Vertex ![]() Join Date: Jul 2005
Posts: 29
| Quote:
He's a great guy and a friend of mine, but he didn't know how to ink even his own stuff.
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| | #52 (permalink) |
| Respect the Dawg! ![]() |
I am not opposed to using content. As a creative director for print, I spend around $18k per year in photography, sometimes I hire a photographer or shoot it myself, but most times I buy stock. If the client is happy then I am happy. I am not a purist when it comes to my business. I feel the same about 3D content in a production setting. If you think about it - the movie FX houses ALL use pre-made content. Of all of the people that worked on Lord of the Rings, only a small team actually modeled/textured/rigged the creature Gollum. Once he was made, everyone else just used that same pre-made model throughout all 3 movies. With all of that being said...as a hobby, I will always build my own 3D models and textures... otherwise whats the point. |
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| | #54 (permalink) |
| Nomade 3Deiste ![]() |
false debate! Isaw superb images realized with will carrara and a lot of shits made with Maya or 3dstudio! it is the artist who do the creation , not the program... see.... never mind fur, hair or soft body.. a real artist have a canvas a paintbox and some brushs !!!! this is my point of view..
__________________ " It's better to burn out than it is to rust " " Mieux vaut brűler que rouiller " ------------------------------- Mes images |
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| | #58 (permalink) |
| Nomade 3Deiste ![]() |
I am afraid from the one who try to make my life easier... big brother is not too far away
__________________ " It's better to burn out than it is to rust " " Mieux vaut brűler que rouiller " ------------------------------- Mes images |
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| | #59 (permalink) |
| Box modeling ![]() Join Date: Oct 2005
Posts: 231
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I agree that the artist is the one who creates art. The tools are nothing more than tools. I actually got myself in a fair bit of trouble for (among other things LOL) suggesting that it was misleading for a company to liken a feature of it's program to a 'make art button'. I wasn't so very well received after saying that...LOL. |
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| | #60 (permalink) | |
| Moderator ![]() | Quote:
"Even if it can be considered as an art image, we, at Polyloop.net, are not looking for this kind of creation. We prefer a beginner creation, but made from scratch." I would rather see something not as good but original that the person created(model and render). Adding props to content and rendering is not what I would call a growing experience. | |
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