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| | #1 (permalink) |
| Vertex ![]() Join Date: Aug 2006
Posts: 12
| Reflection noise
I'm getting a lot of noise in my reflections (metal) in an animation I am working on. The typical object accuracy settings don't seem to improve the reflections. usually not a problem, but my camera is moving slowly around the scene and the reflections on curved metal surfaces is very annoying. The customer hasen't noticed it, but it bugs me! |
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| | #2 (permalink) |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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Does it look like TV noise? A flickering? Is the object texture mapped with an image?
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #3 (permalink) |
| Vertex ![]() Join Date: Aug 2006
Posts: 12
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Just reflective metal curved surfaces with nothing in the bump channel. I guess the problem is that object accuracy dosent work on reflections. So as my camera tracks, small or distant objets are sometimes yes, sometimes no, on getting hit by a ray.
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