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| | #1 (permalink) |
| Vertex ![]() Join Date: Apr 2006
Posts: 26
| Jigsaw... how?
How do you have an image running across a number of separate objects? Imagine a set of blocks or a jigsaw, the image is one large image stretched over the top face of all of them but the individual pieces are free to move as separate objects... An "easy" way escapes me... Cheers Russell |
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| | #5 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
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ideally you want to use one shader for all of the pieces. this shouldn't be too hard. I would try this:
Or as Piem mentioned, you could try Baker. But i think it is better to use one main shader as i described. This way it could be animated, and very easy to change image patterns... shorty |
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| | #7 (permalink) |
| Extrusion ![]() | I agree with Shorty
I agree with Shorty. This doesn't require anything fancy to get it to work, just the vertex modeler and the UV mapper should do it. 1. Make your puzzle pieces in the vertex modeler. Position them so that they're almost touching, as they would be if the puzzle was solved. 2. Link them all together with the link tool, then break the links. Now they should all be UV mapable as one piece. 2. Set up your UV for the entire puzzle. 3. In the main view, duplicate the entire puzzle 20 times if there are 20 pieces, 30 for 30 pieces etc. 4. Go into each one, create a new master, and delete everything but one of the pieces. 5. Repeat until all the pieces are independant. Or, you can do a plane / grid, wrap it, then break create pieces from that. -Carl
__________________ Carl J. Lydon games • cd • illustration • 3-d • medical • animation http://www.chamberofchat.com/ http://isointeractive.com/ |
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| | #8 (permalink) |
| Cube ![]() Join Date: May 2006 Location: Bergen
Posts: 83
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jbshorty and CarlLydon : They beat me too it. Here is a quick one I made. Created one objekt in the Vertex modeller. Made one UV map, Duplicated 4 times.(making 4 objects) When open each object : Create a new master and start deleting until you remains whith the one piece of the puzzle. |
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| | #10 (permalink) | |
| Please, check your email!!! Join Date: Feb 2006
Posts: 25
| Quote:
--Nick | |
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| | #14 (permalink) |
| Extrusion ![]() |
Wow, I just learned something very useful. Thanks! What a time saver!
__________________ Carl J. Lydon games • cd • illustration • 3-d • medical • animation http://www.chamberofchat.com/ http://isointeractive.com/ |
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