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Old 14th May 2007, 03:20   #1 (permalink)
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Replicator and Subsurface Shaders?

Is there a problem with subsurface shaders in the replicator? is there anyway to overcome this?
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Old 14th May 2007, 08:21   #2 (permalink)
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Do you have an example of the problem?
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Old 15th May 2007, 18:47   #3 (permalink)
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Daz has confirmed a bug where replicated objects do not receive the sub-surface scattering properties of the original. A similar bug has been reported with replicated lights not retaining all the applied effects of the original.
Here is a link to the forum thread.
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Old 15th May 2007, 20:58   #4 (permalink)
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Yes its a bug in Carrara...if you want to see create a sphere, apply SSS and use the replicator to create more sphere...the new ones dont have the SSS, you have to apply by hand...
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Old 16th May 2007, 21:45   #5 (permalink)
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Thanks for the info.
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Old 17th May 2007, 07:30   #6 (permalink)
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I have that problem some time ago



Only the replicated light have lensflare, but after "break" the replicated objets all works fine
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Old 17th May 2007, 14:49   #7 (permalink)
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Break?
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Old 17th May 2007, 16:20   #8 (permalink)
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Shiny

Ok the correct words are

-create real instances-

The original ball have SSS enabled the replicated balls dont follow the original SSS, but if I create the real instances (left) the SSS shader looks fine






sorry I wrote break because in Hex you "break the symmetry or the dynamic geometry"
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