clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net

Go Back   Polyloop - 3D & 2D Forums > English > Archives old sections > Carrara ENG

Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics.

Reply
 
LinkBack Thread Tools Display Modes
Old 18th March 2007, 02:01   #21 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,070
Images: 49
Shaun. Looks like you soved the problem one way. I am still looking at another.

Chrisd. Veloute 2 is excellent. I still use it. However, EnhanceC is a huge step up in terms of a general purpose shader plugin. I wonder if I ever will learn all the options that it provides?

I think it would be great, and provide a very rounded app, if I could afford every one of the DCG and Inagoni plugins.

On a list of "Things I would like" list them on a big sheet of paper alongside your birthdays reminder dates!
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18th March 2007, 04:00   #22 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,070
Images: 49
I thought that creating shape layers (see attachment) MUST produce an image free of artifacts but NO!

Very strange. Anymore ideas anyone?
Attached Thumbnails
Click image for larger version

Name:	ShapeLayers.jpg
Views:	45
Size:	74.4 KB
ID:	18529  
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18th March 2007, 05:25   #23 (permalink)
SILO abuser
 
LoneGunman's Avatar
 
Join Date: Jan 2006
Location: Louisville, KY USA
Posts: 556
Images: 23
16 bit TIFF format ?
__________________
My missions are not impossible, I just make them look that way
LoneGunman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18th March 2007, 06:58   #24 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,070
Images: 49
Lonegunman

Can not seem to find a tiff setting which works? Most seem worse than the jpeg versions if anything!
Attached Thumbnails
Click image for larger version

Name:	TiffQuery.jpg
Views:	9
Size:	138.1 KB
ID:	18530  
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18th March 2007, 10:25   #25 (permalink)
SILO abuser
 
LoneGunman's Avatar
 
Join Date: Jan 2006
Location: Louisville, KY USA
Posts: 556
Images: 23
Hmm, not that I ever tried (I only have Photoshop elements), but how about this:

Menu: Image-> Mode-> Grayscale 16 bit (I hear that CS and CS2 should be able to do this, again, Elements does not have this option). You should have these options when you create new file as well.

After that save it in Tiff format...I only tried displacement in Carrara with 16bit tiff images created with other software (height map exported from Vue, for example)...
__________________
My missions are not impossible, I just make them look that way
LoneGunman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18th March 2007, 10:48   #26 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,070
Images: 49
Ok I got the 16 bit Tiff thanks. If anything more artifacts than on simple jpg. However, Carrara did not like the 16bit tiff at all--it all most trippled the time of each of the little test renderings that are made in the displacement process before getting back to the Assembly room.
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18th March 2007, 15:53   #27 (permalink)
SILO abuser
 
LoneGunman's Avatar
 
Join Date: Jan 2006
Location: Louisville, KY USA
Posts: 556
Images: 23
Well, never played with displacements a lot, but it seams that nice and smooth edges can be achieved with procedurals (which basically have an infinite detail, dunno if renderer is seeing them as 8 bit or 16 bit values though)

Therefore 16 bit gray-scale TIFF format (in theory) should give you more detail (less artifacts) then 8 bit ones (regular color images have 256 shades of gray).

I just installed 30 day CS trial to play with this more, will post tomorrow morning my findings (stupid Carrara manual does not say nothing about displacements with image mapping), cuz I have to go to work now

BTW, what is the size of the image you used?
__________________
My missions are not impossible, I just make them look that way
LoneGunman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th March 2007, 00:10   #28 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,070
Images: 49
All the images were 1024 by 1024 and I tried all sorts of variation in making and saving in PhotoshopCS2 (andCS3) and Illustrator CS2. As a general rule, I never use Tiff format. I have never yet found it giving a benefit in quality or file size. Whilst obviously working in Photoshop format I only ever now save in .jpg or .png.
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th March 2007, 00:56   #29 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,070
Images: 49
this is an 1024 by 1024 .png test.
Attached Thumbnails
Click image for larger version

Name:	PNG Try.png
Views:	43
Size:	204.3 KB
ID:	18556  
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th March 2007, 03:41   #30 (permalink)
Extrusion
 
shaunmckinnon's Avatar
 
Join Date: Jul 2005
Posts: 187
Images: 1
i think the smooth being on is what's creating the problem. it's trying to smooth our edges, but there's no chamfer or fillet on those edges so it creates those strange artifacts in the render. however, when you remove smoothing, it creates the nice harden edge with a slight bevel. if i hardened the edge even more, i'd get creased edges. i honestly don't think any image file format will obliterate the artifact problem. i don't think it's an issue with "frayed edges" just an issue with smoothing.
I'm kind of a newbie really though...not been using this app as long as you old farts. j/k
__________________
"I put a hexagon on you, cause you're mine. And I love the things that you do.."
DELL DIMENSION 5150, P4 3.2GHZ HT, 3GB RAM, 256 ATI X600 (128 SHARED), DUAL 250GB SATA, XP PRO
CARRARA 5 STANDARD, HEXAGON 2, DREAMWEAVER 2004MX,COREL SUITE 12, BRYCE 5.5, POSER 5
shaunmckinnon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th March 2007, 05:40   #31 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,070
Images: 49
If I remember correctly (old farts memory problems!!!) the displacement tag only came in with the 5.1 update. (no help file info?)

In this current exercise of mine , using all the variable in the tag, the only difference I can get is in the visual level of faulty effects, not elimination.
The problem is understandable maybe using say the Photoshop brushes but I thought using vector shapes that it would be a foregone conclusion that edges would be artifact free.

Last edited by bwtr; 19th March 2007 at 05:53.
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th March 2007, 09:59   #32 (permalink)
SILO abuser
 
LoneGunman's Avatar
 
Join Date: Jan 2006
Location: Louisville, KY USA
Posts: 556
Images: 23
I believe the problem will occur no matter what shader is used: procedural or texture map. It depends how discontinuos displaced surface is. Sudden vertical slopes need more polygons to make them look more smooth, no way around it... Avoiding very sharp edges on the displacement maps should help here...
__________________
My missions are not impossible, I just make them look that way
LoneGunman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 20th March 2007, 03:17   #33 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,070
Images: 49
As a final exercise? The left default sphere with spherical mapping in the Displacement tag.

On the right, a 4 times subdivided vetex sphere. Ok the result is similar -but different-but the queer thing is that applying spherical mapping sent the result crazy. This is just plain mapped!

What an odd world!
Attached Thumbnails
Click image for larger version

Name:	DisplacementExercise.jpg
Views:	34
Size:	125.2 KB
ID:	18578  
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 22nd March 2007, 21:17   #34 (permalink)
Escaping to 3D worlds...
 
markbremmer's Avatar
 
Join Date: Jul 2005
Posts: 176
Images: 3
You know, when I wrote that tutorial, the Surface Replicator didn't exist in Carrara. :-)

You might want to consider a little quick modeling and then go wild with the replicator. Surfaces are easy to adjust and don't bloat file size. The object in my sample has 4 replicators restricted to the top of the box. That way I could better control quantity of certain objects.

Mark
Attached Thumbnails
Click image for larger version

Name:	GREEBLE2.jpg
Views:	54
Size:	136.0 KB
ID:	18618  
markbremmer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 18:42.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel