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| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
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| | #1 (permalink) |
| Extrusion ![]() Join Date: Jul 2005
Posts: 187
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no, not a turkey sound, but the wonderful effect that gives that robotic or space age look to everything. Anyone know how to achieve this in Carrara? or if perhaps someone has cracked out a formula for us? or even a plugin???? not dire need, just curious.
__________________ "I put a hexagon on you, cause you're mine. And I love the things that you do.." ![]() DELL DIMENSION 5150, P4 3.2GHZ HT, 3GB RAM, 256 ATI X600 (128 SHARED), DUAL 250GB SATA, XP PRO CARRARA 5 STANDARD, HEXAGON 2, DREAMWEAVER 2004MX,COREL SUITE 12, BRYCE 5.5, POSER 5 |
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| | #3 (permalink) |
| Extrusion ![]() Join Date: Jul 2005
Posts: 187
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really? where would i find that??? i think i lost my download of the magazines.
__________________ "I put a hexagon on you, cause you're mine. And I love the things that you do.." ![]() DELL DIMENSION 5150, P4 3.2GHZ HT, 3GB RAM, 256 ATI X600 (128 SHARED), DUAL 250GB SATA, XP PRO CARRARA 5 STANDARD, HEXAGON 2, DREAMWEAVER 2004MX,COREL SUITE 12, BRYCE 5.5, POSER 5 |
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| | #6 (permalink) |
| Extrusion ![]() Join Date: Jul 2005
Posts: 187
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thank you so much guys.
__________________ "I put a hexagon on you, cause you're mine. And I love the things that you do.." ![]() DELL DIMENSION 5150, P4 3.2GHZ HT, 3GB RAM, 256 ATI X600 (128 SHARED), DUAL 250GB SATA, XP PRO CARRARA 5 STANDARD, HEXAGON 2, DREAMWEAVER 2004MX,COREL SUITE 12, BRYCE 5.5, POSER 5 |
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| | #7 (permalink) |
| What do you want me to create? ![]() Join Date: Nov 2003 Location: nébuleuse :)
Posts: 5,526
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Look this thread |
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| | #8 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,094
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That movie is great but the work flow in say Photoshop and Carrara seems miles simpler. The attachments show. 1. A simple jpeg painting. 2. That jpeg added to the Carrara displacement tag, for a spherical mapping, at default settings. |
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| | #11 (permalink) |
| Extrusion ![]() Join Date: Jul 2005
Posts: 187
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it's strange. i get a lot of artifacts from my map no matter how high i subdivide. there's no feathering or antialiasing on the map so i'm not sure what's causing the problem. Any suggestions of what settings are optimum for hard edges in carrara displacement?
__________________ "I put a hexagon on you, cause you're mine. And I love the things that you do.." ![]() DELL DIMENSION 5150, P4 3.2GHZ HT, 3GB RAM, 256 ATI X600 (128 SHARED), DUAL 250GB SATA, XP PRO CARRARA 5 STANDARD, HEXAGON 2, DREAMWEAVER 2004MX,COREL SUITE 12, BRYCE 5.5, POSER 5 |
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| | #12 (permalink) |
| Cube ![]() Join Date: Dec 2005 Location: Leominster, MA USA
Posts: 81
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Hi Shaun, Did you try triangulating (tesellating) your model in the VM to see if there is a difference? Quads can be warped after displacement, so converting to triangles (and reapplying smooth shading angle if needed) can fix some shading issues. I don't recall what the angle should be for Carrara, though 90 degrees is the division between hard (<90) and soft (>90) in some other apps. Here's something I just came across, and though it does not use Carrara, I think the technique can carry over to some extent. http://www.monsoonsky.com/CurvyTech.htm Chris |
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| | #13 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,094
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Shaun. Why any subdividing necessary? I just used the default Assembly room sphere. In the displacement tag, other than ticking the display boxes, all the displasement settings are default. When painting the jpg, I just used a square, hard edge brush. In total the whole workings are as simple as one can get and seem far less complex to do that in the movies app. |
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| | #15 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,094
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Is this a "Greeble"? It's making use of Basic Objects, Advanced Objects and I think a freebe not so long ago--Special Primitives. (Still can not solve the edge artifact problems even using Illustrator.--will keep trying) |
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| | #18 (permalink) |
| Extrusion ![]() Join Date: Jul 2005
Posts: 187
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Thanks chris. i think i get the idea now. that's great. i really appreciate your help and yours too bwtr. when i get a few greebles done i'll upload the finished products.
__________________ "I put a hexagon on you, cause you're mine. And I love the things that you do.." ![]() DELL DIMENSION 5150, P4 3.2GHZ HT, 3GB RAM, 256 ATI X600 (128 SHARED), DUAL 250GB SATA, XP PRO CARRARA 5 STANDARD, HEXAGON 2, DREAMWEAVER 2004MX,COREL SUITE 12, BRYCE 5.5, POSER 5 |
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| | #19 (permalink) |
| Extrusion ![]() Join Date: Jul 2005
Posts: 187
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ugh. still with the triangulation of the polygons, and the highest polygon count my system can handle, i still get nasty edge artifacts. i think i've deduced it's my application that's causing it. reason being that when i lower the polygon counts i get better effects. weird eh? here's my posted picture of my ultra high poly count.
__________________ "I put a hexagon on you, cause you're mine. And I love the things that you do.." ![]() DELL DIMENSION 5150, P4 3.2GHZ HT, 3GB RAM, 256 ATI X600 (128 SHARED), DUAL 250GB SATA, XP PRO CARRARA 5 STANDARD, HEXAGON 2, DREAMWEAVER 2004MX,COREL SUITE 12, BRYCE 5.5, POSER 5 |
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| | #20 (permalink) |
| Extrusion ![]() Join Date: Jul 2005
Posts: 187
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ok, here's a few pics: the first set are with smoothing at 90 degrees, and with a 30000 - 500000 polygon count. the last image or the smoothest image is with a 30000 polygon count, smoothing at 1 degree, smooth subdivision turned off, and adaptive set to only 1. seem to give the hardest edges with no artifacts.
__________________ "I put a hexagon on you, cause you're mine. And I love the things that you do.." ![]() DELL DIMENSION 5150, P4 3.2GHZ HT, 3GB RAM, 256 ATI X600 (128 SHARED), DUAL 250GB SATA, XP PRO CARRARA 5 STANDARD, HEXAGON 2, DREAMWEAVER 2004MX,COREL SUITE 12, BRYCE 5.5, POSER 5 |
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