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| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
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| | #1 (permalink) |
| Vertex ![]() Join Date: Mar 2007
Posts: 9
| Candle Tutorial question
Hi, I was working on the candle tutorial which was a lot of fun so far. I have a couple of questions. Here is the problem I am having: When I do the wick modelling I get quite a mess of extra polygons around the top - see the attached picture. I see that the tutorial leaves these as is. What are the best tutorials for figuring out how best to use this style of modelling - which tools support ngons, for example extrude seems to be highly affected by ngons. I eventually got the SSS to work for me. I had to try the SSS on an isolated cylinder. A couple of days ago I did have the SSS working only using the instructions. Today I had to struggle since when I returned to the shading after the modeling settled down I had some SSS but it was not orange - it was a white glow. Is there a something in tutorial I could have missed because I had to mess around a lot more. I had to enable the fresnel effect to get a good balance of white light and color refraction for example. In the tutorial settings it doesn't show the Fresnel turned on but the online manual suggests using it. I will upload the file here and a series of pictures that I hope might help. Thanks for reading, l3la |
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| | #3 (permalink) |
| Vertex ![]() Join Date: Mar 2007
Posts: 9
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Here are 4 pictures showing that having Fresnel turned on makes more of a difference to realism than turning on GI. The first here has neither Fresnel or GI. The second has GI only. A better looking glow but not much coloration. The third has only Fresnel at 65% and no GI. The 4th has both Fresnel and GI. |
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