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| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
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| | #21 (permalink) |
| Now, I learn animation ![]() Join Date: Sep 2005
Posts: 1,028
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bwtr, I still can not post new attachments. I have posted a link to this old attachment because it will work OK. http://forums.polyloop.net/attachmen...8&d=1151373532 . I think it would be great if I could just paint the top and boottom of the apples green instead of using UV mapping or shading domains for each apple. I could paint each apple seperate and real quick rather than setting up shading domains or layers for each apple. What would be even better is to be able to paint an area on a few figures and make it look like a flesh wound. Like a bomb went of. I know the layers and shading domains can allow for some good shading but why fight a good 3-D paint program as part of Carrara 6? Last edited by medeamajic; 4th March 2007 at 12:01. |
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| | #24 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,094
| http://web.bethere.co.uk/terabit/index.htm Also a very quck and rough "apple" taken to Tattoo and back to Carrara. |
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| | #26 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,094
| http://sharp3d.sourceforge.net/media....php/Main_Page And then theres this. Both of these programmes have been mentioned quite often on this and other sites. Blender, have you worked with the current free version?--not much you can't take into there to work on if you get stuck in some areas. |
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| | #27 (permalink) |
| Extrusion ![]() Join Date: Jun 2006
Posts: 170
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Sharp construct is now a part of Blender. It didn't seem to do saveable 3d painting when I used it last. I can't think of any 3d paint tools that don't need UV maps at some point. For most objects they're no big deal anyway. There was an auto UV program out at some point but I can't remember it's name, and it was expensive. |
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| | #30 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
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i think internally it must be using a combination of ZB's AUV tiling and vertex painting. Maybe adding a UV grid of "ghost" vertices on each polygon face. Or perhaps it's just alien technology. That would make sense. the ZB interface was in fact designed by aliens. shorty |
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| | #33 (permalink) | |
| stu ![]() Join Date: Mar 2004
Posts: 908
| Quote:
good point though stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home | |
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| | #34 (permalink) |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
| That is a very strong statement ![]() There is NO other means of texturing 3D object with 2 dimensional map then through UV space. The only way Carrara (or any other 3D app) can render 3D object with 2D texture on it is with help of some sort of UVs either automatically generated by Carrara internally (spherical projection for example) or some other software prior the import (that is what parametric mode is for). On the other hand procedural textures do not need (or use) UVs because they are 3D entities (no need to project them onto 3D surface, they have value which can be calculated for every point in 3D space). Painted sphere (in your example) most certainly did have UV coordinates inside OBJ file (you can check it for yourself: open OBJ file with the NotePad in Windows, VT entries are the ones who carry UV info). Tattoo used that to automatically generate 2D map you can paint on (that is where actual painting is going on, NOT in 3D space). I'm sure that UVs can be generated automatically by it as well ( if OBJ file does not have them)... Cheers
__________________ My missions are not impossible, I just make them look that way |
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| | #36 (permalink) | |
| Now, I learn animation ![]() Join Date: May 2005
Posts: 1,381
| Quote:
You know, I have complained in the past, but I don't anymore. I think for all the people that are complaining about the next version of Hex or Carrara, we need to see their work. What have you done with what you got already? There is so much that can be done and yet we ask for more and more. If I see work that is outstanding then I can say you have every reason to complain. So this goes out to everyone who complains. | |
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| | #37 (permalink) | |
| Polygurbs ![]() | Quote:
Seems like a lot of people are relying only on the tools to make them better artists or enthusiasts or whatever, but in the end when I look at many Max images and Maya images I often wonder to myself why this guy wasted all that money just to make crap? I can make crap for $169.00 a year upgrade with little or no effort already. ![]() I still look back at images made in Carrara 2 and say to myself, gee; how the heck did that guy do that? It's not just about the software or the tools, it's about learning and applying what you learn a little at a time. | |
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| | #38 (permalink) |
| Now, I learn animation ![]() Join Date: Sep 2005
Posts: 1,028
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Behzad and courel, I do not think I need to be the best 3-D artist in the history of 3-D to want or use 3-D paint or even symmetrical modeling. Those features would make life a bit easier. Even if we all do 3-D as a hooby why not have tools to make things fun and easy? Some folks are great with UV mapping. I could UV map an apple going from green to red but a paint program might be easier. So go a head and take a look at my link and btrw's image and see if you think it might be usefull to have 3-D paint. Don't have the mind set that I must be the best 3-D artist to want 3-D paint or that others must be professsional in order to make good use of 3-D painting or symmetrical modeling. Bryce can do some great things in the right hands where as Maya or 3DS Max can look like crap in the wrong hands. It would not be wrong for a Bryce hobbiest users to want a good modeling system added to Bryce even though Bryce can do some cool things as of now. |
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| | #39 (permalink) |
| Polygurbs ![]() |
Hi Med, I don't disagree with you at all. I'd love to see all sorts of tools in Carrara or Hex or whatever that aren't there already. I think the point though is that I get the impression (from you and a few others in particular and this is not meant as a slam or anything) that somehow having these tools will "make it all better". I happen to disagree with this notion. I for one do not care if the VM See's any changes including symmetry, because I realize it will never catch up to Hex or Silo or Amapi or any of the nice standalone modelers that already do these things. It boils down to priorities and developer overlap for Daz to make 4 applications that all have symmetry in them. It would be the same kind of thing if poser were to develop it's own Amapi-like modeler to put in Poser, it's just silly in my mind to compete against yourself. I think it's much more important for Carrara to develop other things that people don't already have, that's all..
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| | #40 (permalink) |
| Now, I learn animation ![]() Join Date: Sep 2005
Posts: 1,028
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I think it would be wise to include a modeler as part of Poser 8. I would not want to see a full blown Amapi modeler but something would be nice. I do not want Carrara to compete with Hexagon for modeling. Symmetrical modeling would make Carrara much better for me. I am not a great modeler. Infact my figures look more like Gumby and Felix the cat than the Daz models. For my needs MODO would be over kill but symmetrical modeling would allow me to ditch Hexagon. I know Hexagon has some power but I will not us all of it. I bought it because I saw the symmetrical modeling demo at Evovia. I am glad I bought it but Carrara is so close to fitting all my needs. I think Daz should drop support for Bryce since Carrara 3-D basic and Bryce are almost the same thing. |
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